53 Chapter 47.5 ~ Update 6.0 Not a Patch Note (1/2)

Let's start with… You see, when people level up… they get 100 attributes points and 3 stats points, and every 5 level, they will get an additional 5 stats point but without attributes, and every 10 level, they will get an additional 10 stats points, and yes… without attributes. And these works to all of my novels without any changes.

Now then, the confusing part… Potency. It is generally pretty simple, 1 potency is the default. Meaning it deals normal damage or heal at a normal rate if it's a healing miracle. Adding more potency is like a percentage (%). +1, meaning, it added 100%, which in itself equal to double the normal amount. This also factors in the same for Luck and Perception as well. Further info will be explored later on.

Also, some info has been locked and will instead be explored differently in each novel. The said novel in questions are the game-themed novel that I made: Reliving the Past ~ Mage of the Abyss, Reliving the Past ~ Second Earth, Ekolia Lite ~ Helping my Bullies Become Heroes, and I'll Kill the Whole World for Them (Be sure to give this one a tiny bit of chance and read… please.)

\u003e\u003eMain\u003c\u003c Class System

Note: Sub Class is not yet in effect at this point.

Base

- Progression Rate (Exp gain): 100%

- Rank Progression: 75% chance to succeed

- Can upgrade Rank at anywhere

- No incompatibility with any Class type

- Few examples of Base Class is: Warrior, Mage, Rogue, Guardian, and Priest

Advanced

- Progression Rate (Exp gain): 125%

- Rank Progression: 50% chance to succeed

- Can upgrade Rank only at a certain location

- Partially incompatible with a certain Class type *Most [Advanced Class] are focused solely for Attacker and Tank*

Pinnacle

- Progression Rate (Exp gain): 25%

- Rank Progression: 10% chance to succeed

- Can upgrade Rank only at a certain location and time

- Incompatible with any other Class type

Additional Note

- There are three types of Main Class. Attacker or DPS, Tank, and Support.

- Most Advanced Class are not compatible with Support-type Class. Example: when a user picks an advanced Attacker-type Class, they cannot add another class that is a Support-type, but still can pick up a Tank-type Class. But when the user picks an Advanced Support-type Class, they cannot pick up the other two type Class in the Advanced Category, and can only pick another Support-type Class in that Category, but STILL ABLE to pick another class type from another Main Class.

- People can choose up to 5 class all across the three Main Class (Base, Advanced, and Pinnacle) Incompatibility still applies, but they can universally pick a class from the other Main Class.

- Rank Progression, chances to succeed, meaning it does indeed have the element of failure. *Exploit and glitch ignored this*

- At a certain location and time… *You can't expect you can just upgrade your Rank while taking a shite now, can you?

- Quick note about the battle system for Reliving the Past, it is pretty simple, and being a VR game it's even more simple. Moving just like in real life, there is no turn-based combat here. Now that the Realism Mode is out, this has turned into even more realistic, because players are now living inside the game itself. Living in another world. They move and do stuff the way they usually do in real life but with the assists of stats and attributes of the status.

Rankings, Tier, and Rarity

Rank

- From the lowest, there are Starter, Novice, Apprentice, Adept, Expert, and Master.

- Upgrade at every 20 levels, meaning 0-20-40-60-80-100

- Once reaching lv. 100, people will gain NG+ status. [Info Locked]. At each 100 level and beyond, they will have +1 all the way to +7 at level 700. This will make [Info Locked]. Beyond that, it will be replaced with Transcendental Rank.

*Originally, the system is supposed to be at level 1000 and being at +10. I know that the NG+1 starts after you finish the game twice, making it requires level 200 to have +1, but I changed it so that it's not confusing. I never actually paid much attention to this, I only played Dark Soul until NG+3 and then quit ;_; and I forgot how that thing works, so correct me if I'm wrong here.*

- Each Rank gave a better set of skills and benefits according to the class they chose. If they have multiple class, they get to choose, but if they have only one, they will get all of them.

- Transcendental Rank. From the lowest, there are Eternal, Ethereal, Demigod, God, and Divine.

- Sub Rank, [Info Locked]

- Enemy Rank. The Transcendental Rank is the same. However, the normal one… from the lowest, there are Unranked, Petty, Lesser, Common, Greater, and Grand. (You might've heard this somewhere, if so, that means you had a pretty good time in your life)