Chapter 1398 (1/2)

Chapter 1398: Redeeendary Equipment!

Translator: Sean88888Editor: Elkassar1

The Orc arsonists only had a range of about 30 metres, but if they were close to the city wall, it would be enough to attack the city defenders above The s close to the city wall The reduction in accuracy of the shooters and archers above the wall meant the increase in the survival rate of their side

Anyone who had a working brain would not resist trading for some of these quality products that were available at an affordable price

The second special creature option was the Uruk-hai rushers They had terrifyingly high defence thanks to the full plate armour they wore They could also temporarily buff the the the effects of the terrain during the sprint Once the city was breached, they would obviously be the h

The third special creature option was the Wargs (lotrfandos surpassed that of the coht of about 6 feet (18 th of about 10 feet (3 ) They were usually grey or black in colour and were exceptionally strong

The huence of 10, the wolves 2, and the Wargs 6 The Wargs had their own unique language called the Warg-language Soue and Orkish When the Wargs hunted, they would pursue their prey for hours on end, perhaps even for a whole day, and they would choose the eous terrain and ti cost as ly of no help to the siege Moreover, even if you spend 750 contribution points to trade for 10 Wargs, the combat power of all of them combined would still be lower than a Troll worth 380 contribution points

However, the existence of the Wargscavalry unit In ter riders certainly did not possess the sae of human heavy cavalry, but the heavy cavalry could never penetrate through the 200,000-strong Orc cas' claws and fangs were obviously much sharper than the hooves of war horses

“Noah Real its best to hed emotionally

The relationshi+p between the Realms and the contestants at the moment was quite unique, soovernovernovernistics The two sides depended on each other and are indispensable to one another If one side perished, the other would soon follow

Next, Sheyan checked out the siege weapons The options were not e ladders, trebuchets and siege tohich cost an increasing amount of contribution points in that order The reason for that was because there were obviously no autoe weapons were driven by e ladder needed at least one Uruk-hai; a trebuchet must be pushed by at least four Uruk-hai andwas still the siege tower – it required at least two Trolls or 20 Uruk-hai to push, and that was excluding the troops inside

So, it would not be ae weapons as astronoe weapons were no doubt the privileges of parties, as it would be difficult for any individual to trade for one

However, Sanzi found that he had a special option at the bottoe weapon list The option was only available to him as a Chosen and a Su Oliphaunts! (tolkiengatewaynet/wiki/Oliphaunts)

The Oliphaunts were not si ability, they could also carry 24 riders in the e-like tiered towers strapped to their backs! They had extre pohich enabled them to reap the souls of the enemies they killed to heal themselves Whenever they killed a creature, they would restore 3 – 10 of their HP (the recovery amount depended on the Oliphaunt's condition at that moment The more injured they were, theto the default configuration, all 24 positions on the back of an Oliphaunt would be occupied by Haradrim archers and spear on the move, and more importantly, the projectiles they launched contained mysterious and powerful poisons

If an Oliphaunt carried a contestant, it could even share a part of the contestant's innate ability!

When Party Ace saw this option, they made up theirprice of 3000 contribution points and three Sauron badges!

Last but not least, they also checked the iteic potions that would not share the same cooldoith recovery medicines, the best potion they saw the last time they checked the list was 'Saruman's Gaze'

The potion could increase the user's explosive hit rate by 3 – 8 depending on the user's attack speed (the higher the attack speed, the lower the bonus), and when an explosive hit triggered, so would the 'Saruman's Gaze' effect

If the user was not at full health, 35 of the explosive hit dae would be converted to a recovery effect If the user's HP was at max value, then the explosive hit would do an additional 70 dae

The effect of the potion would last for up to 24 hours after consuht out of this world