Episode 53.2 (2/2)
”All 50 together and they can still fight huh. Meaning the floors' quite wide yeah?”
”Lecan-dono, how much do you know about Dungeon Finkel?”
”That it's got 180 floors, in Royal Family's land, and you need permission from them to get in.”
”I see. Most of the floors in Dungeon Finkel are wide and spacious not unlike meadows, then it turns into a cavern floor every 50 floors.”
”Hou.”
”In meadow floors, the magic beasts move in groups, ranging from 10 to 200 per group. We have records of a maximum of 300 beasts in a group. Hence, the knights usually also move in a group of 50 to 100.”
”That sounds just like Dungeon Yufu.”
”Is that true? I did not know about that. I'm told this dungeon is quite a peculiar one.”
”Dungeon Rotor's got meadows too but a party only consists of four to five. There were also dungeons that got a party of 50, but they probably don't get much that way, and hard to fight. Yeah, this dungeon's peculiar alright.”
”I see. I knew it. I'm not too well versed in other dungeons as you can surmise. Back to the topic, these cavern floors only house one lone enemy. They're extremely tough, and we fight by besieging them.”
”What types of magic beasts spawn here?”
”It's apes. Only Ape Ogre Magic Beasts spawn in Dungeon Finkel. This applies to meadow and cavern floors, but the Ape Ogres that spawn in cavern floors are exceedingly large and strong.”
”Hou. Guessing these caverns are pretty big too.”
”They are. I mean by the last floor, 180, its height and width reach hundreds of steps.”
”What. You've conquered the last floor?”
”Oh no no. That just cannot be done. After all there are no magic beasts on the last floor.”
”What'd you say?”
”Apparently one did exist in the past. But it vanished somewhere in the annals of history. Nothing but the gigantic fetters that chained that giant magic beast remain on the last floor.”
”Hmmm? But seeing as you've gotten to the last floor, you must have conquered the previous 179 floors at least, no?”
”Eh? No, that's not the case. Ah, right. You cannot proceed to the next floor unless you defeat an especially strong individual on that floor in other dungeons, was it. That's not how it works in Finkel. Anyone who has stepped inside this dungeon can <Warp> to any floor, even to the last floor.”
Afterward, Derstan gave Lecan the lowdown on Dungeon Finkel.
The Royal Family holds detailed documents on every single floors in Dungeon Finkel, thus Derstan's group would educate themselves on what kind of enemy appear on what floor and how to deal with them as well as coming up with the right composition and number of people before attempting to explore.
Dungeon Finkel has a good drop rate of treasure chests, and potions drop a lot even on shallow floors. Hence they can explore with a good supply of potions, and potions are useful even outside this dungeon. (adsbygoogle = window.adsbygoogle || []).push({});
On top of that, they are furnished with the finest equipment available to them. All of it allows them to dive deeper and deeper, getting stronger all the while minimizing casualties. Since some of the Temple Knights can use <Recovery>, they are able to work the dungeon out with a relatively small number of people.
Magic beasts that spawn in Dungeon Finkel generally employ physical attacks.
Some of the magic beasts can attack with venomous claws, or use <Intimidation> abnormal status, and very rarely spew fireballs, but they're few far and between, neither are they a threat to the Temple Knights.
The magic beast on the last floor had vanished long before the founding of Zaka Kingdom.
According to the legend, it was a Greatarm Ogre the size of a mountain with an enormous strength.