Chapter 1091 (1/2)

Chapter The so-called ”neurasthenia” is a card game that tests memory and strategy.

Similar to ”guessing numbers and duels”, the game is usually played in the form of two or more people fighting.

Its playing method is -

prepare ”a pair of playing cards” first, exclude the king and the king, then shuffle the remaining 52 cards, face up, and put them on the table.

Then, one of the two (or more) sides of the fight begins to flip.

Two cards can be flipped at a time by a flopper. If the two opened cards are the same, the flopper can take the two cards into his hands and get the right to turn over another two cards. On the contrary, if the two opened cards are different, the flopper has to cover them and change hands.

And so on, until all the cards are turned over, the side with more cards wins.

The above is the most basic ”neurasthenia”; under this set of rules, there is almost no room for strategies, belonging to the game of ”90% by memory, 1% by luck”.

However, there are many derivative ways to play neurasthenia. After adding some new rules, the game will become quite complicated and interesting

Let's say ”Differential scoring system”, that is, ”it depends not on who turns over more cards, but on who turns over the total score of the card points is larger”.

Another example is On the basis of the ”differential scoring system”, the ghost card (that is, big and small Wang) is added, and the playing method of ”those who successfully turn over a pair of ghost cards can immediately exchange points with each other” is stipulated.

In these two modes, the importance of luck and strategy is highlighted.

In addition, there are various ways to improve the difficulty of playing, such as the setting of ”use two cards, but only when you turn over the cards, you can score” and the setting of ”turning over a specific combination (for example, turning over two cards with different points but the same color, or turning over two cards with 13 points added together) will be subject to points deduction punishment”, as well as the setting of ”limit the turning time”, etc Fixed.

In short, ”neurasthenia” changes in many ways, but in any case, there is one thing that will not change - ”memory”, is the most powerful weapon in the game.

…………

Early morning. One o'clock.

”Triple neurasthenia” game is ready.

In the second game, the elimination system is adopted

By sixty-four players for 22 games, winning three games in a row, you can enter the top eight. Be the winner tonight.

And the 56 losers are not as miserable as the losers in the last one At this time, the rest of their dollars have been deducted from the ”loan part”, and the loan contracts they signed have been voided; therefore, the 56 people can at least take the ”net win” income from the ”guess the number” off the ship.

Of course. If that money can solve their problem outside, it will be later

For now, let's talk about the second round of the game.

The match of the game is to draw lots.

In fact, players don't have to ”draw” anything. They just have to shake a drum with a number ball in turn. The 64 number balls in the drum correspond to seats 1-64 respectively, and the seats determine the match of the duel.

For this setting, you can understand it if you don't feel it. Instead, it should be arranged like this

Although it is the most efficient to match players randomly with computers. However, the decision-making method that all results are obtained in an instant and the player himself does not participate is obviously what the organizer does not want to see.

What the organizers want to see is When the results are revealed one by one, the reaction and performance of each guest, so naturally, he will not let the process end in a few seconds.