Chapter 292 (1/2)
[the play has been completed and the reward is being settled. ]
[gain experience value: 80000, game currency: 100000]
[gain items / equipment: none]
[complete / accept task: 1 / 1]
[special and hidden task completion: 0, crack world view: none]
[shock value surge: 0 times, maximum shock value: 0%, average shock value: 0%]
[your fear rating is foolhardy, and you can get one Additional rewards, please select later. ]
[gain skill value: 2650]
[skill value bonus experience: 26500, game currency: 100000]
[play clearance reward: randomly select a perfect equipment available. ]
settlement completed, please continue. ]
it should be noted here that the game currencies for ”drama clearance” and ”skill value bonus” rewards have a ceiling of 100000. That is to say, after players pass the customs, they can get 200000 game coins at most, except for additional rewards, hidden tasks and other factors.
This design, which limits players' income at the source, can also be regarded as a means for dream company to control the exchange rate in the game.
Because the monopoly of shopping malls on consumables, clothing, miscellaneous and other items is not enough to stabilize the market. So they also have to make a chapter on the ”issue volume” of money.
This is a very complex problem, involving the number of players, level, game time and many other factors, which are closely related to the amount of money generated in the game.
According to the statistics of nearly a month, the clearance rate of players' dramas is about 60% (since the public beta, the total number of players who have logged in to the game has exceeded 10 million, and the number of online players keeps around 4 million at the peak of each day, while the number of top experts accounts for less than one in ten thousand). That is to say, most players play ten plays. Four of them can't get the settlement reward. They can only get some skill value and items. Even in the remaining six successful customs clearance dramas, how much reward they can get depends on their contribution to customs clearance.
So, basically Only the fixed teams or the most powerful individual masters of those societies can often get the settlement of 200000 game coins. And the vast majority of players, in that 60% of the premise, but also depending on the quality of play, have a chance to get.
Of course, these things have nothing to do with the local players who don't need money. For them, it's good to get more game money in the play, but it's not enough Just recharge it.
But those who are willing to recharge tens of thousands or even hundreds of thousands of RMB are only a few. A responsible and standard game company should consider the majority of people It doesn't let players have too much money to cause inflation. It is the most ideal situation for them not to be too poor to make ends meet. Only in this way, the price and exchange rate in the game will be stable. Only when they are stable, can more people rest assured to recharge.
Many online game agents, or developers, just like to go to extremes on this critical issue. Often just after the beginning of the game. So that players are too poor to play, forcing them to recharge. It's all short-sighted and self defeating.
[your title has been updated to dark pioneer]
after the settlement list pops up, the system prompt rings in the ear, declaring that the title of ”unpredictable maniac” is dead.
After hearing the prompt. The mood is mixed. It's a good thing to have a new title, but without the means of ”see moves”, he has no summoning skills available. But that role task: [use the summoning skill and successfully summon the summoned object 50 times. The current progress of 14 / 50] is less than one third.
But as the saying goes, the old ones don't go. The new one won't come. I didn't feel that I was entangled in this. Anyway, the role task will be finished in the future. I'm not in a hurry.