Chapter 90 (1/2)

The barking of hounds is a sign of approaching danger, and the danger is obviously aimed at the blind.

He opened the game menu and looked at the taskbar. The time displayed at the moment is [203 minutes to sunrise]

it's 37 minutes since general zarov left. Although he has driven as fast as possible for more than an hour, the other side is still very likely to catch up with him at this time.

When the hound's barking was getting closer, the python in the distance gave up eating, left the boar and hurriedly hid in the dark forest. It seems that the animals on this island know what it means to bark. Even if they are not afraid of the dogs, they will be afraid of their owners.

Feng didn't realize that the situation was urgent. He had to make an effective response. I'm afraid it would not work to hide. Some footprints were left along the way. In terms of the general's tracking ability, not to mention footprints, even broken branches, trampled weeds and so on, no trace can escape the eyes of Cossacks.

What's more, zarov is also carrying his hound. The smell left by the soil is as obvious as a road sign for this animal with a smell 100 times stronger than that of human beings.

In this situation, the prey should have been extremely nervous. In the dark and complex environment, I heard that a powerful boss was approaching, but I didn't know when and how the hunter would attack. This kind of feeling is self-evident. In most horror or action games, the drama that is closely pursued by something is often the part that tests the psychological quality and operation of players.

If you change to another player here, you may have already run away, but you don't care about the direction. Just stay away from the barking of the dog and go where it is. But Feng can't feel calm and fear, but he doesn't worry about the flashlight's light will reveal his whereabouts. Even if he turns off the flashlight, he can't slow down the speed of the other party's approach, but will make himself difficult in the dark.

After observing for a while, Feng felt that a path in the north direction was a little gentle, so he lit up the road with a flashlight and ran away as fast as he could. After him, the hound barks more and more close, but he ignores this kind of auditory pressure and never looks back or distracts. He focuses all his attention on the road ahead to make sure his speed is not affected.

In this kind of irregular terrain to escape, the fugitive must not look back at the pursuer in three steps, which is harmful without any benefit.

Among the countless horror films that I've seen before, one of the most frequent ones is that a character (generally speaking, a beautiful woman) is chased by a monster, and the chasing place is often the woods. As she ran and cried, she turned around from time to time, showing a frightened look to the camera. The camera follows her with the monster's perspective, constantly shaking and switching. After running like this for a while, the character will fall down almost 100%, and then with the chaotic editing, the full screen tomato sauce and a pig killing scream, the monster gets a blood.

Feng didn't realize that he would not make such a mistake. It's impossible to see him trip. It's more practical for him to trip the monster.