Chapter 69 (1/2)
After the four wonderful flowers left, Feng unconsciously began to visit the mall. The items in the system store were consistent with what he expected, mainly various clothes and consumables.
To say that clothing is really a good thing, in addition to the personalized appearance of players, it does not occupy the equipment space, but also has attribute bonus. However, due to the fuzzy data processing of the characters' abilities in the thriller Park, in the absence of any numerical basis, the annotation of those attributes is generally ”slightly increase the total survival value”, ”to some extent increase the hit rate of shooting with guns”, ”increase the height of bouncing”, etc
The types of clothing are mainly divided into tops, pants, suits, hats, shoes, and accessories. There is no skirt in this game. The reason is self-evident. However, socks can be found in accessories. There are also silk socks in socks. If female players have strong desire to show their legs, they can wear them with a pair of shorts or pants.
Each garment on the player can slightly improve a certain attribute. Buying a complete set of equipment is naturally better than not wearing one. In order to avoid the players having to compromise in appearance when choosing the required attributes, the bonus attributes of all clothing are set to be optional. For example, when a player buys a beret, there will be no attribute bonus for this garment, but when this item enters the item column of the player, three attribute bonus will be generated randomly. After the player chooses one of them, he can equip it.
Clothing is an item that can't be traded. If players have to brush out a specific attribute, they can't do it only by buying repeatedly. Of course, that's rare, because all kinds of attribute bonuses are basically useful, let alone one out of three.
In short, thriller park is obviously encouraging players to choose clothes with their preferred appearance.
Now this kind of random selection system is designed to serve this purpose. Under this premise, the chance of players bumping into their shirts is not high. Even if they encounter similar tastes, their clothing bonus is different.
The most commonly used consumables are survival value supplements, physical value supplements, bandages for hemostasis, universal serum for detoxification, and mixture for relieving the abnormal state of electric shock paralysis, burns, diseases, freezing, etc. In addition, there are various kinds of bullets, ropes, arrows, batteries, and such items.
There are many kinds of consumables, and supplements include big, medium and small ones, with different percentages and pricing. According to the model and quantity, other items have very accurate prices, accurate to the point of every inch of bandage, every bullet.
Finally, the system store also sells equipment, but it's not a ”scare box”, so it sells normal equipment below the normal level (including the normal level) without special effects. Even the players who have just completed the novice course, even if they are only one level, have not opened any specialty except general specialty F. it doesn't matter. In this case, the players can also find the available equipment in the system store. Although it's poor, it's better than nothing
So if you can't find the equipment in the script, use the money. Regardless of your level and specialization, you can always find a set of available common equipment in the system store.
I can't feel that I'm browsing the contents of the system store quickly. I'm basically sweeping through consumables. After all, I don't need to look at bullets, blood bottles or anything. Just pay attention to what I might use.
He thinks about buying clothes, but the price is not cheap. And the price of these clothes seems to be determined according to the degree of novelty hunting. For example, a set of ”panda suit” should sell 300000 game coins. Let's not say that this set of clothes sold for 300000 and any set of clothes sold for 30000 are also randomly generated. How inconvenient it is to act in this set of things, isn't it self binding? Does DreamWorks think that wearing the same mascot into the script will help ease the atmosphere of terror, so the price of such strange clothes is high?
By the way, we have to talk about money. At the beginning of the public test, dream company suddenly announced that there was no ”counting coupons” in the game. In addition to the two commodities (special equipment and game currency) in the scare box that need skill value to be purchased, all other things need to be consumed with game currency. The dream company officially provides RMB and game currency exchange services.
It didn't matter, but dream company also has a very sharp policy - the game currency of the thriller Park, the exchange ratio with the real currency is not fixed, and the currency exchange rate of the game will change according to the market situation.