Chapter 9 (1/2)

[the script has been completed and the award is being settled. ]

[gain experience value: 500, game currency: 0]

[gain items / equipment: none]

[complete / accept task: 0 / 0]

[special and hidden task completion: 0, crack world view: none]

[shock value surge: 0 times, maximum shock value: 0%, average shock value: 0%]

[your fear rating is foolhardy, there is no extra in this mode Reward. ]

settlement completed, please continue. ]

here we need to explain some settings about settlement in the multi person mode.

In the thriller Park, how many monsters are killed by hand will not affect the final experience acquisition. All experiences are settled after the script is finished. Generally speaking, as long as there is no serious resistance or counter effect for the script, every survivor will get the same experience. Unless the player's performance really conforms to the so-called ”pig like teammate”, then the system will deduct some of his experience value at the settlement.

This is also to limit the problem of ”grabbing monsters” and ”excessive output”. When some players play games, in order to ensure the belongings and experience share of a monster, they will attack with very exaggerated means. To kill a dog, they have to use the feeling of a rocket launcher, only to cause more damage faster than their teammates. This is not only a personal behavior, but also a waste of team resources.

However, this setting seems to cause another problem: since experience is the same, people who kill more monsters will only waste their survival and physical fitness, which leads to the decrease of players' enthusiasm in fighting. In fact, players who are diligent in fighting and skilled in fighting will be rewarded with skill value, which will be explained later.

In addition to killing monsters and no extra experience, the concept of ”dropping treasure” does not exist in thriller park. For example, when a mummy dies, it is absolutely impossible for him to burst out a knife, a shield, or even a gun. If you have to get something from him, it is a rotten bandage or a dried muscle. That's it You have to ask the player to tear it by himself, and then take it on his hand. The system will give you an item description. Please refer to ”stone” for details.

Getting the equipment in this game is a very ”fun” thing. In addition to entering some specific storage areas by solving puzzles, in most cases, a large number of non main line items, including equipment, have to be ”searched” by players. For example, there is a set of spider man's tights in the window of the street, which may not be useful at all, or it may be a set of excellent equipment with attributes; for example, if you walk around in a sewer, you may find a series of weapons such as double swords, Emei thorns, nunchaku sticks and long sticks

In short, to get equipment in the script, wisdom, luck and diligence are the same. The first two cannot be forced. The third one is to spend more time searching. Of course, searching needs the support of combat strength. Generally speaking, the script will not allow players to have a long free time to move around. Moreover, players need to have enough physical fitness Activities.

As for the way to obtain equipment outside the script, the internal test stage is not available, but when the public test is open, the exchange can rely on the game currency and skill value to buy.

Needless to say, game currency, like most games, can be used to buy ”store goods” provided by games, or go to auction houses to bid for goods put out by other players, or directly trade.

Skill value is a rare currency. There is no trading skill value between players, and there is no circulation in the exchange. Skill value can only be used in one place - ”scare box”. This is the name of a special store in the system. No one knows why it is so named. Maybe they think the players will be ”shocked” when they see the goods in it.

Skill value can buy two kinds of goods in the fright box. The first is game currency. Players can exchange one-way at a ratio of one to ten. The second is the items that can't bring out the script, such as the ”blood corpse must die” that Feng didn't realize he got in the novice course. Obviously, the function of this sword in his course is similar to that of plot items, which is designed to let him defeat the blood corpse that can't be defeated by the character strength at that time. So at that time, there was no limitation on the use of level or specialization, and the script could not be brought out.

Similar equipment, items, skills, etc It doesn't disappear from the system's database after the script ends. Although players can't take these things out, they will enter a recycle bin like place, which is the panic box. These things will be sold as commodities here, and can only be purchased with skill value, and their attributes will change accordingly. For example, the use conditions of equipment will be adjusted, some special effects only applicable to a script will be changed, and most card types of skill cards will become permanent. Of course, the learning conditions will also increase.