Chapter 60 (1/2)
Chen Mu received special training for his CS farming skill. He was able to farm CS with ease even with a champion like Harbinger of Doom who only had forty-five points of attack damage, what more Tankard who could easily reach hundreds of damage after drinking from his barrel.
The jungling Blind Monk sped over to the mid lane the instant he reached Level 3. Chen Mu easily dodged Blind Monk’s Q—which enabled Blind Monk to locate his target enemy and dash over—with a violent twist of his body and reciprocated with a blasting barrel.
Chen Mu aimed to reduce as much of Blind Monk’s health to lower the risk of Blind Monk winning over Prince if they encountered each other in the jungle. Chen Mu was not the kind who would forget to help his teammates build an advantage amidst dodging abilities.
Chang Hao played in at least hundreds of matches before this. His team lost to the champion in the Provincial Championship in the past by two mere points. Yet, after playing two matches with Chen Mu, Chang Hao solemnly realized that super-strong players who had yet to be discovered existed! Chen Mu’s grasp on details was always more in-depth than his; Chen Mu’s concerns were always more layered than his. If Chang Hao could not even suppress Chen Mu’s CS, that just went to show how strong Chen Mu was.
Since he did not manage to capture Chen Mu, the jungler had no intention of wasting time. Chen Mu still had his E and Flash. Blind Monk had no way of killing him anyway. In fact, he was worried that Chen Mu would replicate Chang Hao’s technique to drag Blind Monk into the turret and get himself killed instead.
All Blind Monk wanted was to help his mid laner gain an advantage over the enemy mid laner through harassment and reducing the enemy’s health. Yet, he could not achieve that. Blind Monk felt a strong sense of helplessness creeping up. Meanwhile, Chang Hao simply asked Blind Monk to farm rapidly so that Blind Monk would be able to capture the top lane later.
At the same time, Chen Mu started planning the combos and damage required to send Clockwork to her death. After reaching Level 6, Tankard’s Q would have reached Level 3 and he would have two hundred points of magic damage. After adding AP, the damage would become 1.0. After reaching Level 1 in his W, he would increase in thirty points of attack damage and mana regeneration. His E was more special; its damage would be increased by an additional eighty points.
When Gragas charged forward until he collided with his first target, he would deal damage to surrounding enemy units in addition to his 66% attack damage. The damage would be evenly distributed to the targets he collided with. Moreover, the targets that collided with Tankard would have their movement speed reduced by 35%. The effect would last for 2.5seconds.
In other words, in his drunken state, Gragas’ damage would be higher as he would have sixty points more in damage after drinking from his cask.
Chen Mu hurriedly calculated the damage from all of Gragas’ skills mentally, along with Clockwork’s magic resistance, physical resistance, and damage reduction. He did not forget to add on the true damage from Ignite and increased damage from his masteries.
Oh, yes. He should not forget the fact that Clockwork had a shielding E and a firm barrier.
Clockwork remained at full health eventually. For a person who understood Tankard like the back of his hand, Chen Mu knew he was safe for now. His enemy could only cut his health down to low health at the very maximum.
Chang Hao continued laning until he reached Level 6. He had already accumulated a lot of gold. Chang Hao started to push lane as he prepared himself to recall to base for items.
The minion line was suppressed all the way to the front of the first turret. Since Prince appeared at bot lane and failed at an attempt to capture his victim, Clockwork thought it was safe for him to leave after pushing the lane.
His chance came!
In full health, Clockwork observed the enemy jungler’s position and relaxed his sense of wariness. Meanwhile, Chen Mu used Q to blast all of the minions to very low health.
With one Q removed from the equation, Clockwork started to move even more rampantly, thinking that he could harass Chen Mu a bit.
Suddenly, Tankard’s ultimate, Explosive Cask, was hurled at Clockwork. Clockwork could not register what just happened and did not cast Flash at that instant. Clockwork was blasted into turret range as the turret coincidentally killed off the last dying minion. The turret started to attack Clockwork!
Chen Mu followed up with his Body Slam to reduce Clockwork’s speed. Then, he started using his increased attack damage to cast his basic attacks.
Clockwork could only chain up a D and an F, turned around, and pulled Tankard with her QR in hopes of escaping. Chen Mu smiled and topped it off with Ignite before being dragged into Clockwork’s ball.
Solo kill!
In the eyes of the audience, this was Clockwork’s failure in wave control, but Chang Hao knew that it was because his opponent somehow calculated the window of time where the tower had finished killing off the minions and began hitting Clockwork instead. If the minions were still not down, then a quick flash paired with an E would have led to an easy escape for Clockwork. At the same time, if he threw the Cask a little too late and the minions were already down, then Chang Hao would have backed off instead.
Terrifying. It was too terrifying. The enemy mid laner Tankard was a hell lot stronger than Chang Hao!
Chang Hao took in a deep breath, picked up the mineral water from the table, and drank a mouthful. This was not the time to give up. As long as his Nexus was still up, anything was still possible. If he responded faster just now and cast his Flash, he would not need to die! He needed to remain calm!
He had to keep farming. Clockwork still had a shot at turning the tables with its late game potential.