Chapter 10: Chapter 9: Store 72 Visit, Part Four (1/2)

Chapter 10: Chapter 9: Store 72 Visit, Part Four

[General Skill Tree]

HP boost (3/3), (passive)

MP boost (3/3), (passive)

STR boost (3/3), (passive)

INT boost (3/3), (passive)

VIT boost (3/3), (passive)

WIL boost (3/3), (passive)

AGI boost (3/3), (passive)

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Vision boost (3/3), (passive)

Movement speed boost (3/3), (passive)

Attack speed boost (3/3), (passive)

Decrease skill cooldown time (3/3), (passive)

Decrease skill MP cost (3/3), (passive)

DEF boost (3/3), (passive)

MDEF boost (3/3), (passive)

Curse resist boost (3/3), (passive)

Poison resist boost (3/3), (passive)

Critical damage boost (3/3), (passive)

Critical rate boost (3/3), (passive)

Burning Man (1/1), (active)

Taunt (3/3), (active)

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Increase Accessory Slot (1/1), (passive)

Boost Equipped item Effects (3/3), (active)

Recovery Death penalty (1/1), (active)

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Clicking on the General Skill tab showed a myriad assortment of different skills.

Learning all these skills would give anyone so much help, but the shortage of skill points made it imperative to choose only the ones that were the most beneficial.

The (3/3) indicated that a skill maxed out at 3 levels, while (1/1) indicated that a skill maxed out at level 1.

I already knew about the skills in the first section and scrolled past, but the skills below that I'd never heard of caught my eye.

”There were these kinds of skills, too?”

I selected the Increase Accessory Slot skill.

[Increase accessory slot (1/1), (passive)

Opens up a new slot on an accessory. Usable only on rings and bracelets.

Skill points required: 1

Golden rings required: 7,875,000,000]

Due to the special reward rule, 0 golden rings are required.

”What!”

The description was simple enough, but that was a lot of information.

To be able to open up a new slot on an accessory...

Amulets had one slot, earrings and bracelets had two, and a belt had eight.

It was as helpful as the amount of slots you had.