107 Gains (2/2)
All of the extra special skills except for the first one would apply to all her weapon forms, and they were insane. From the look of things, Sky can't gain any sort of active skill, and seeing the special skills gained, I reckon they came from the hammer and the gauntlets. With this, even if I don't used any skills, ever stroke made would be causing a DOT effect, which is to say if I meet an opponent stronger than me, all I have to do is to outlast him or her, and I'll definitely end up on top. Who say's being OP isn't fun.
So in the end the helmet is still a weapon, though it's mainly focused to defense, it still had attack stats of it's own. Heck even the special skill was an attack skill, which more than tells me that Sky was focused solely on attack, the fact that I was able to get a defensive equip was out of luck. Well with Sky's level up out of the way, I can shift my attention to the skills I had picked up.
[QUAKE: LEVEL 1 ACTIVE SKILL: stomp the ground and cause a resonance with the earth elements for a 5% of your total damage value with a five meter knock back effect. Damage value and knock back range increase exponentially every five levels/ COST: 25 EXP/ COOLDOWN: 8 SECONDS]
[FIRE SCHOOL: LAVA POOL: LEVEL 1 SPELL: Summon a pool of lava within a two meter radius to trap your enemies and cause a steady damage of +1% health points every second. Ineffective against larger enemies./ COST: 250 EXP/ COOLDOWN: 20 SECONDS]
[YOU HAVE LEARNT ACTIVE SKILL (QUAKE) AND SPELL (FIRE SCHOOL: LAVA POOL)]
Previously I wanted to be a fighter that relied on fast speed and quick hits to win and finish a fight. I've achieved that, and I'm quite good at it, however I also noticed a talent of sorts along the way. I loved being in control of the battlefield and even my enemies. So far most if not all of my opponents are strong enough to match my speed and all of my skills, most of the time there's a lot of them. But if I can control the battlefield, then with my speed, I would probably be the most dangerous combatant in the game.
Well this was great, growing stronger is really nice and my arsenal of skills seem to be filling out nicely and even having variety added to it. There's much that I can do if I have skills tailored for every sort of situation, there should be less trouble pressure on me and my crew then. As for the blueprints, I left all of that to Dinah, it's up to her to figure out what it's for while we move towards our destination. I have to say though, today was a good day.
Name: Aaren Seven/ Level: 38(33%)/ Class: Ventus Draconis Vindex
Race: Dragon Kin Tribrid(Dragon/High Elf/Human)
Title: Thrill Seeker/ One With The Wind/ Bronze Blood Commander/ Limit Breaker
Faction: Elemental Dragon Race/The Coven Of Angeles
Reputation: <>
Strength: 151/ Constitution: 146/ Agility: 155/ Dexterity: 155/ Intelligence: 151/ Wisdom:146
Hp 1586 /1586(equip bonus +) MP 1770/1770(equip bonus +)
Stat points:81 Skill points:122
Skills: <>
Friends: <>
Only 33% exp advancement, damn! I guess there still a ways to go before I reach the next level. Though come to think of it, it's also as if the game's user interface was evolving itself to make it easier for players to understand, and with that change the rewards for Exp also changed. If the rewards are in percentages, then it's easier to advance to the next level, rather than the colossal amount of numerical exp that's required. I should have a meeting with the devs, changes like this always occur after an update, but for it to happen when players are still logged online, is quite weird. But never the less it's not a bad thing, I just have to check to make sure nothing's wrong. But for now, the lands beyond the horizon beckons.