43 Resolving the Garden (1/2)
The interface changed, quite a bit.
System Version 2.0 (Upgrade requirements: Unknown)
Void Biological-Data lifeform, bound to host.
Xander Cloverfield
Lvl 7
Master-9
Str: 1200
Vit: 100,000
Int: ?
Dex: 1200
Luck: ?
Comprehension:
Space-Time: 25%
Yin-Yang: 15%
Life-Death: 15%
Order: 10%
Chaos: 10%
Skills:
Time Mastery: Max
Space Mastery: Max
Void Mastery: 0
System of cultivation: Magician
Basic Magic Foundation: 10/10
Intermmediate Magic Foundation: 10/10 - [Void Wind] [Golden Light] [5-elements Foundation] [Divination] [Magic Rejection] [Aether Manipulation] [Crysis Core Blades] [Force Destabilization] [Ender's End]
Advanced Magic: 10/10 - [Space Crush] [Temporal Replication] [Elemental Dominance] [Heavenly Divination] [Void Rejection] [Ethereal Sunrise] [Frenzied Sunset] [Shattered World] [Ragnarok] [Garden of Eden]
Legendary Magic: 5/99 - [Material Transformation] [Forced Elemental Propagation] [Forced Elemental Decay] [Apocalypse Down] [Return of the Fallen]
Mythic Magic: 4/99 - [Thread of Karma] [Samsara Revolution] [Diyu's Overturn] [Drain of Fortune]
Demigod Magic: 11/99 - [Spatial Collapse] [Dimension Travel] [Timeline Jump] [Time Clone] [Turning Time to what it was] [Turning Time to what it could be] [Time Acceleration] [Time Slow] [Time Stop] [Time Reversal] [Time Regeneration]
Divine Magic: 4/7 - [Ordered Life Regeneration (no Limit)] [Chaotic Life Evolution (no Limit)] [Pocket Dimension] [Timeline Superimposition]
Sage Magic: 4/5 - [Absolute Defense] [Void Hole] [Divine Eyes] [Twilight Sonata]
God Magic: 3/3 - [Absolute Time] [Absolute Space] [Origin Universe]
Traveler Magic: 2/5 - [Universal Rule Change] [Space-Time Reversal]
King Magic: 0/5 -
Void God Magic: 1/5 - [In a Moment]
Xander was surprised to see that the system was actually a living thing. After all, it has never conversed with me about mundane things whenever I mused about them, except concerning information about the universe, Xander thought to himself. At the same time, he was more at awe at the being who transported him here. He was able to transform a simple innate ability like precognition into a living being! How much power would someone have to do such a thing? Not only that, a Void Biological Data-lifeform...what could that be, Xander mused. He assumed that with the words Void, it must be a creature in the Great Void.
Concerning his attributes, it seemed to have increased somewhat, being 66.6% of the average attributes of those in the same rank. What made Xander curious was the appearance of the additional spells, spells that were, by just reading their names, were probably abilities he had gained through comprehension and total control over space-time elements.
[Forced Elemental Propagation] - Allows the caster to force any element in the area to propagate. The element must at least be 10% understood by the caster to be propagated.
[Forced Elemental Decay] - Allows the caster to force any element in the area or target to disintegrate, regressing into pure energy. The element must at least be 10% understood by the caster to be disintegrated.
[Thread of Karma] - Allows the caster to see and manipulate the threads of Karma in Dimension-LEO and Dimension-LIBRA. Allows the caster to add or remove any karmic threads of the selected target. The target must have a lower comprehension of the elements under the Fate series. Doesn't work on Divine Magicians.
[Spatial Collapse] - Allows the caster to collapse space and connect it to another point, creating black holes, wormholes, and even dimension holes.
[Dimension Travel] - Allows the caster to travel through different dimensions without being rejected by any of them, and without being harmed by the natural environment.
[Timeline Jump] - Allows the caster to transfer to a different sandbox reality of the universe. It can only be used every 10 years.
[Time Clone] - Allows the caster to embody another timeline's him completely, while still retaining his knowledge, abilities, and personality. The caster can use his own timeline as well, but only from the past, and not the future.
[Turning Time to what it could be] - Allows the caster to see the future up to 1 Eon. The most stable would be 1/4th of an Eon, which is 250 million years.
[Turning Time to what it was] - Allows the caster to see the past up to 1 Eon years ago. It is very stable.
[Time Acceleration/Slow/Stop/Reversal] - Movement of time of the target or the area can be manipulated up to 3x10^16 seconds, or roughly 1 billion years, whether being accelerated or being slowed down. These can stack exponentially, up to 3 times, but doesn't last long, roughly a maximum of 1.008 seconds before returning to normal. Movement of time can also be stopped in an area up to 1,000 lightyears, lasting for 30 minutes. Anything that enters the area where time has stopped will be affected unless they have a higher comprehension of time than the caster. If the target of the spell is an individual or an inanimate object, as long as the strength of the target is weaker than the caster, the spell can be cast indefinitely, until the caster removes the spell. Time flow will not adjust for them, meaning they are perfectly preserved. Time can also be reversed, returning the time to what it was up to 250 million years in the target area up to 1,000 light-years.
Warning: Do not use one after another; it may cause a time schism to occur.
[Time Regeneration] - Allows the appearance of time elements to propagate into the selected area, normalizing it to the surrounding areas.
[Pocket Dimension] - Allows you to create a pocket space. If the caster wants it to have the properties of having an ordered system, becoming semi-independent, it must be cast with the spell, [Origin Universe].