Chapter 173: The Deadliest Hopscotch Game Ever! (1) (1/2)
Jon arrived at a large roo his detection across the room, he could clearly feel the movement in it
It was his first time to feel movement with no aura of life with it which made him come to the conclusion that the source of the s are souard their ho the Dweanic components at all Thiscreature and even the undead who are not that hard to detect
It also ned to be hidden then there is no way to discover where it was hidden
In the end, ADwemer Animunculi is easy to spot Still, it doesn't s were constructed whichstabbed fro the theive the first strike
All in all, Dwemer Animunculi are a serious pain the ass and should be avoided rather than faced idiotically
Jon knew all that and he no problem with it at all
'No, let's see e have here… the roo and 40 ht dormant Dwarven Centurions so better not to wake the objects which are too s with a lot of sounds, they should be Dwemer Spiders, and finally we have a total of twelve pipes in the walls, if I am not mistaken, these kinds of pipes is the one that the Dwemer Spheres Not sure how many Spheres in each pipe but I read that they can store up to five The worst case scenario is eight Dwemer Centurions, fifty Dwemer Spiders and sixty Dwe the ins and outs and how much can he bypass… also he had to look for the traps and their triggers
This room was an open buffet of death traps and Dwemer Animunculi He had to be the best version of the infaht
'Phew, I can see it now That Cube!”
Jon also found the 'Cube' that Shadow mentioned It was on a stone table in the deepest part of the room and was protected by three dormant Dwarven Centurions alone
For so like that for Jon It see very special about that Cube
The Cube was simply a 'Dwemer Puzzle Cube' or that's what it looked like, Dwes One of theaer machine work, just like a hard drive with a passcode These things contain a lot of mystery and wonder so Jon didn't question Shadow's advice too much
On the other platforiving off light, staves with powerful auras, a strange weapon that Jon had a hard boner once he saw it, a Dweauntlet that almost made Jon's eyes pop out from the shock
'The hell did I just arrive into? Don't tell onian Maid' hidden here too!'
It was a place of many shi+ny stuff indeed
Jon retreated a few steps and hid behind a pillar then started to prepare He had a s with him that contained some of the necessary thief tools he needs He then took out a potion and drank it
This is a so the old days in Riften He liked to call it the 'Adrenaline Potion' but it was just a regular drug
Once all was ready, Jon stretched his body left and right, up and down until he felt like to go for it
The room felt like it had three different sections, each section had a certain quality of treasures on its walls Jon was ai for the last section of the roo and it felt like its floor was filled with rando hit by a trap, the idea of activating one uardians in the first section were Dwarven Spiders They are small, arachnid-like Animunculi, and are very co on rocks or other objects They can attack intruders using blasts of lightning, or by e
Jon calculated the location of the hidden Dwarven Spiders and cast 'e, 'Hasten' to buff his speed, and 'Levitation' to float in the air
He then started to float into the room slowly
However, once he passed the door, the 'Levitation' spell was canceled
Jon as mid-air fell on his feet but luckily, no sound came out