Chapter 91: The Battle Of Cracked Tusk Keep (1) (1/2)

Dragonborn Don_Dokhmesy 35620K 2022-07-20

[Jon's POV]

The journey to 'Cracked Tusk Keep' was not long A 'Flame Horse Atronach' is the fastest way to travel on land ever known in these parts and I a the 'Alarm' and 'Scan' spells casted was already a second nature tocould escape ed to find one of the olves sniffing around Falkreath last night then went in the direction of 'Cracked Tusk Keep'

This meant that the olves wanted to move earlier than what they planned to

I need to arrive before them if they haven't arrived yet ande Saber and two staves on ot from 'Hob's Fall Cave' and the second is a staff I acquired lately and it is a Conjuration Staff

The Conjuration Staff was soen and it was one hell of a deal The guy was only expert in Destruction ood price The staff has the ability to buff the control of the e over the conjured creatures to another level

Thus, I aot outnu, we finally reached the place I planned observing things from It was a place on top of a mountain slope northwest to the keep

I had previously made the system use some of my memories about the place to make a map of the terrain

Now, let's see e know

Cracked Tusk Keep is a fort located to the west of Falkreath It is occupied by a group of Orc bandits led by an Orc called 'Ghunzul' I don't reh!

The fort is named after the Orcs who now reside there It was an abandoned fort that has now becouarded by hostile Orcs that will attack on sight

The keep was surrounded by the e from the northwest and the west all the way to the southeast, with a wide path that leads to it froe point, I can see that the grounds of the fort have the typical wooden palisade surrounding the keep The guards are Orc bandits and they ood use of the many elevated positions around the keep

It can be infiltrated by using the keep's series of ra fro up the rubble to the top

The keep's courtyard has several outbuildings designed for sustaining a sht around the courtyard is a s cured and various animal pelts, a small rest area, and then the main door to the keep

Across froe, workbench, grindstone, and a tanning rack

Inside the smithy's shed is a table with a selection of varied quality armors and weapons

There are three entrances into the keep The first, and most direct, is the front door The second is ideal for stealthy people, a door with a bit hard to unlock, directly south froht of stairs This is the door to the cellar and can grant an advantage towards the guards in the main room The third is a trapdoor, located on top of the southeast tohich leads directly to the most inner area inside the keep

The fort ed but it will need a sh all those Orcs The nuht it would be so near to the number of cultists in 'Hob's Fall Cave' but the number of the Orcs here is around a hundred Orcs, all arreatly taken aback by that!

It's impossible for all of that number of Orcs to be olves, maybe some of them but certainly not all

There were males and females which is rather unusual for an Orc settlement Orc males tend to leave the settleht to inherit the chief position unless they challenge the chief in combat and slay him, even if they were father and son That's why most Orc settlers should be females that serve that chief, the Alpha male of the settlement

But to me, it looked like a co and old

Interesting!

I know that there is a certain treasure in the keep other than the ring and I intend to steal it

Wait aand the treasure

It makes sense now

The treasure the fort hides is some part of an artifact that should be sealed in there The ring they have is the ring of Hircine

I see!

So those Orcs are not your usual clan of Orcs

They do not worshi+p Malacath, the usual Daedric deity that the orcs worshi+p They are worshi+ppers of Hircine, and that's why they live like this

I guess not all Orcs are the same, so from the Creation Club and the head librarian of the Arcanaeuro-Shub both worshi+p Julianos, the Aedric God of Wisdoes

But never mind that now!

The roup attack that nuainst hundred is too spartan even for me

Just as I asked the question in my head, the answer came out immediately

”Jon, look!” Jull called for me and pointed at the path that leads to the fort fro and his group but

They are not alone!

They had a band of Nords with thee!

Hmmm!

Bandits

They were all bandits

So like a hundred bandit or so

So that's hoas They also had an equal force

”That's a little bit toobut it showed soer

”Well, we still have to make it somehow”

”Got any ideas?” She asked

H the sides with nal anyway It es

Based on that, I startedscenarios into deal with all that nu for reinforce at some idiot

”We don't have reinforcements” She said

”We don't?” I was taken aback

”Do we?” She became confused

”We do” I said

”There is?” She asked