2 Game Start: Jericho the Bard and Dancing Princess (1/2)

[Welcome to Freedom. Please design and name your character.]

Moira smiled brightly as she chose the details of her character: a young female elf with enchantingly long shiny black hair and vibrant emerald eyes. ”I choose the name 'Dancing Princess.”

[Name is currently available. Would you like to complete the character design?]

”Yes!”

[You may choose a starting package. It is recommended that you choose a weapon and armor. You may choose a total of 3 items.]

Moira slowly looked through all the available items.

After a few hours, she was finally ready to log in.

[Beginning introduction. The information will be available for review on the help menu.]

Meanwhile; Jericho made his human character look like himself, just a little less food deprived. ”I choose the name 'Jericho the Bard'.”

[Name is currently available. Would you like to complete the character design?]

”Yes.”

[You may choose a starting package. It is recommended that you choose a weapon and armor. You may choose a total of 3 items.]

Jericho paused. ”Is there a search function?”

[Yes.]

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”Search for musical instruments.”

A long list appeared before him. Jericho found two smaller instruments he liked and was very familiar with; the ocarina and the violin.

”Search armor.”

A shorter list of beginner armor and their general usage appeared before him.

He saw a black medieval vest that was classified as light leather armor. ”What a great find.” He chuckled as he selected the cloths as his final item.

[Beginning introduction. The information will be available for review on the help menu.]

Jericho became his avatar and walked into the doorway. He was quickly taught the basics of how to access all of his menus.

[While applying skills will not be covered in this tutorial, skills follow the rules below.]

The game has countless 'pre-created skills.' These skills can be learned from either a skill book or an instructor. Skills obtained in this manner will always start at skill level beginner 0/10.

Each skill falls under one or more ”skill line” categories. Skill lines are measured by proficiency a person has within that skill set. Examples: Fireball is a tier 3 magic spell. ”Fire skill line must be at stage 3 to learn. Burning blade is a hybrid skill requiring both the blade skill line and Fire skill line to be at Tier 2.

Skills beyond your capabilities can be learned but cannot be used until unlocked.

Skill lines can be observed in the help menu. While it won't give you a list of skills in the skill line, it will give you ideas of what types of skills belong to those levels and some combination skills. Skill lines increase proficiency based on the highest ranked skill known.

Besides teachers and skill books, skills can be obtained manually. Repeatedly performing the equivalent actions with the intent of 'creating' a skill will eventually unlock the skill. The skill's level will vary depending upon the combined results of application. While this allows for skills to be learned, it often takes significantly longer to obtain unless you are already familiar with the skill. If the person attempting to obtain the skill does not meet the basic requirements, the skill can be obtained but remains locked until proficiency has been reached.

No game in existence can account for every possible skill and skill type initially. As a result, skills can be created. The system will do a thorough analysis of the actions and intentions of the creator before creating the skill. The skill's level will be based on the person's performance. Once the skill has been created, the system will add it to the list of skills. The creator of the skill's name will be labeled next to the skill if it is ever found as a skill book.

Details about different skill types and how they operate can be found in the various city and town libraries.

[Basic characters start with base stats of 1 with 70 assignable stat points. Every level up, you gain 5 assignable stat points. Every 3 levels instead of gaining the 5 assignable points, all stats increase by 1.Statistics are shown as follows.]

Strength- Determines how much weight a character can carry, inventory weight capacity, and strength of physical capabilities.

Agility- Determines movement speed, attack speed, and other speed based actions.

Dexterity- Determines how good a character is with precision based actions. Actions that require nimble hands are greatly impacted by this stat.

Constitution- Determines max HP, max stamina, and resistances to physical ailments.

Endurance- Determines Health and stamina regeneration. Endurance also reduces the strain of physical activities.

Intelligence- Determines the number of different types of items a character can carry and the power of non-physical capabilities.

Wisdom- Determines Max MP and resistances to mental ailments.

Will- Determines MP regeneration, and reduces the strain of mental activities.

Charisma- Determines how influential your actions have upon others and increases the effects of charisma based abilities.

Luck- Determines the probability of things going better than expected.

Jericho laughed as he looked at the list of stats. ”Truly a musician needs all of these, but I should have a little bit of a focus. Dexterity, Endurance, Will, and Charisma are musts and I could use a bit of extra luck.”

He pulled out his stats and assigned the points where he felt they best fit.

”Status”

Jericho the Bard LV 0

HP 50/50HP Regen: 11/minute (Approximately 1 every 5.5 seconds)

Stamina 25/25 Stamina Regen: 11/minute (Approximately 1 every 5.5 seconds)

MP 25/25 MP Regen: 11/Minute (Approximately 1 every 5.5 seconds)