Chapter 116 (1/2)

Ta Master Park Taesuk 47900K 2022-07-20

Chapter 116: Beginner Diviner (3)

TL: Haku

Editor: Hungry Panda

Ian's eyes slightly rounded

'Inherent Pattern? What is an Inherent Pattern? Have I already read it, but am not able to remember it?'

Because this was his first ti of information related to 'Inherent Pattern' now, Ian hurriedly opened the information tab

And as expected, right next to the information related to 'Inherent Pattern', there was a Nthat it was new

Inherent Pattern

'Inherent Pattern' is a system that is invoked if a Diviner repeatedly perfects one pattern and exceeds a certain result

Whenever a Diviner that has obtained 'Inherent Pattern' makes an item with the relevant pattern, the name of the relevant Inherent Pattern will be written next to the na on the rank of the Inherent Pattern, an Inherent Ability will additionally form on the item

The type of additional Inherent Ability will be decided the her the pattern's rank, the value will increase

The more users there are that use the iteher the rank of the relevant pattern

If you beco Diviner and many people use your pattern, the ability of the pattern will grow stronger

The explanation wasn't long, but because the content within was quite complex, Ian could only perfectly understand the content after reading it about two times

'So basically, they're saying that the kind of ability that will be granted is decided when an Inherent Pattern is made for the first time'

In order to check the Inherent Pattern, Ian opened his pattern that had formed in the Diviner-class's skill

Please decide the name of the pattern

Ian, who thought about it momentarily, opened his mouth shortly after

”The nao with Lotus”

Is 'Lotus' correct for the name of the Inherent Pattern?

”Yeah, that's right”

After all, the pattern was designed for the Lotus guild, and because of that, he thought that thename would also be Lotus

And the information related to the formed 'Lotus' pattern popped up

Lotus

Classification - Inherent Ability

Rank - Common

Fame Experience - 0

(When 100 is reached, it is promoted to the next rank)

Inherent Option - All combat stats +100

This is the first Inherent Pattern of beginner Diviner 'Ian'

It e Griffin

Ian, who checked the inforain

And he was able to see that the Inherent Option, 'all combat stats +100', was attached to all of the items

'If it's about +100 on all coht now…'

Ian thought quickly

'Oh, but come to think of it… This is an item that doesn't have a level restriction'

If he thought on the basis of the data of the iteh production up until now, there was no concept of a level restriction on Familiar-exclusive items

Instead, all stat options increased as a percent value

This was because a fitting level restriction needed to appear if there was a fixed stat value attached in order for the balance to not collapse

However, the additional effect of Ian's current Inherent Pattern, the Lotus Pattern, was added as a fixed value to the stats of a Familiar

About 100 additional stats could be considered a measly difference to Ian's Familiars that were around lv 120, but it was different for low-level Familiars

Especially if it was thought about for Familiars that were about lv 10-20, the lowest level, it was a standard that almost doubled their stats

Ian felt that it was an item he would really want even if he was a low-level user as well

'If I just use this well, I feel like I'll be able to make a fortune'

At the thought of gathering the pocket inner users that weren't at lv 50 yet, Ian became excited

'On top of that, if the rank goes up, won't the stats also go up even more as well?'

At first, this would be greatly popular between users that were below lv 50, and eventually, the users that used Ian's pattern would naturally exponentially increase

'Then the rank will probably shoot up, right?'

As it was a systeher the value of the pattern went up and therefore the rank, so rank increase was in fact an obvious sequence

He didn't have an idea of how much of a stat increase there would be whenever it went up a rank, but even if the current value of 100 went up to about 500, it would become an incredible option

If it was a standard where all stats went up about 500 each, it could be considered the best option for even Ian to use right now

”Keu-heu-heu”

Ian snickered as he began to make plans to run a business

'Firstly, since I have no idea about the price, let's register just one with the auctioning method'

Ian immediately headed to the auction house

And he selected a decent Common-rank Talisman and made a bid on it in the auction house

'Hold?'

50 thousand gold sounded incredibly cheap, but it was not a small amount of money for low-level users

'If I register it and go do the Orvil quest before coht?'

He didn't have an exact idea of how much it would sell for, but he felt he just needed to see the price it was auctioned off at and release a certain quantity in the auction house

”Since the preparations are all done, do I just need to go do the quest now?”

However, Ian felt some sort of uncertainty

'I feel like I'…'

And shortly after, he was able to remember what it was

”Ah, I didn't check the Spirit Sensitivity skill”

As he was researching on Inherent Patterns and all of his attention was on that, he had forgotten about the Spirit Sensitivity skill he had obtained at the same time

Ian opened the Spirit Sensitivity skill

Spirit Sensitivity

Classification - Active Skill

Skill Level - Lv 0

Proficiency - 0

An Inherent Ability can be granted to one randost all the ones that you have personally produced

In order to use the 'Spirit Sensitivity' skill, five Spirit Marbles that are the saher rank than the item is required, and if failed, there is a chance for the item to be destroyed

The Inherent Ability that can be granted through the Spirit Sensitivity skill is liranted to items that were successfully produced previously

As the skills' Proficiency and level goes up, the chance for Spirit Sensitivity to succeed will increase, and in case of failure, the chance for the item to be destroyed will also decrease

Spirit Sensitivity can be attempted up to three times on one item

If Spirit Sensitivity was used on a iteh Spirit Sensitivity, the option that was originally there is erased and a new option is formed