8 Briggs, The Architect Part 2 (2/2)

As we watched Bose destroy our only bed, we saw Briggs take out drawing boards, protractors, compasses, pencils, drawing pens, brushes, gloves, hammers, and more items from Bose's backpack. He began to quickly sketch a design before handing it to us.

”I won't let ya sleep on that centaur shite again lads. Nothing but ah eyesore to me! Bose is going to build beds for you and me while we start planning your dungeon design”, Briggs said.

The three of us teleported to the entrance of the dungeon, where the golems, elementals, and slimes were waiting. We also saw the Dire Wolf wake up and run towards us.

”Oi. What the fook is that? I thought ye were ah beginner! That's ah Dark Dire Wolf! Those are rare in Orune! I barely saw any when I was still living here!”, Briggs said surprised.

Briggs was initially wary of the Dire Wolf but the Dire Wolf began to lick his bald head. Since he didn't have any hair, he wasn't as mad as most people would be. After trying to hold it in, Briggs began to laugh.

”Hahaha! I guess my hunch was right about ye two! This should be an interesting time together! Never would've guessed my head would be licked by a 10-foot Dire Wolf! Let's begin the process of yer Dungeon Planning lads!”, Briggs said.

As Briggs walked with us outside of the dungeon, he was petting the Dire Wolf's fur. It seemed that the Dire Wolf took a liking to him.

”Lads. What's the name of this pet of yours? It seems that I made ah new friend!”, Briggs said.

”We didn't really name it yet but I was thinking of calling it Obsidian since it's a dark-type”, I said.

As Obsidian and Briggs were getting along, Briggs looked at our dungeon from the outside.

”Hm. It seems that this dungeon's built into the mountain but it's in the middle of the grasslands. We could build towards the top of the mountain or we could make it an underground dungeon. Personally, I would suggest making it underground since it will be sufficiently hidden. Making any potential enemies have to go deeper underground to loot and break the core will help us. The problem with making a vertical dungeon tower is that people could find ways around reaching the top. However, if we build it underground, we can have unlimited potential towards our dungeon planning. There's also no size restrictions as well so I heavily recommend it for ye lads”, Briggs said.

It was clear by Briggs' tone that he was gradually becoming his serious, architect self. It was like his personality completely shifted to one of a professional. Since he had his backpack on his person, he took out a sheet of Dwarven paper and a pair of pens/pencils. He began doing rough sketches of his ideas while looking at the landscape.

”I guess we'll go with an underground dungeon then. We can keep the first floor but move the core to the lowest level. I think that each floor of the dungeon should have multiple rooms, hallways, traps, monsters, etc. The longer we can keep hostiles in the dungeon, the more DP that we could gain. Is there any design that utilizes that concept?”, I said.

”Hm. Ye are a smart lad, Jordan. I was thinking the same thing! The question is how ye want it designed? Linear? Linear with sidetracks? Branching? Circular Routes? The Cross? Or maybe randomized? Just tell me which one suits yer fancy lad! Hahaha!”, Briggs said.

As Orai and I tried to keep up with the designs he said, we realized that we were utterly confused. Even though I played games similar to this, I didn't know what the dungeon designs were actually called. Luckily, the 'HTBAD' had a page of over 50+ dungeon layouts that we could seek inspiration from. Since I had to learn what they were called first, I decided to simplify our current design.

”For now, we need an effective plan for our current dungeon once we add the hallway and room to it. Can you draft a plan that utilizes our current resources in the best possible way?”, I said.

With 2 rooms, three hallways, and our current selection of mobs; Briggs began to plan our first layout.

He decided upon the name: 'The Constrictor'.