Chapter 159 - The Last Stand (VIII) (1/2)
The dragon's attacks hit like a truck as the normal claw attacks it does can even shred the health of our tanks to critical levels. If not for the healers helping out, they wouldn't last.
I made an experiment on how the dragon would do its attacks, how long it does the dragon do its stomps and special attacks, and how random it will do its black fire breath and its other attacks. I calculated them while also organizing the Pioneers to do the damage and defend whenever the dragon attacks.
”Hold off on that side! Tanks defend! Do not break off formation!” I shouted.
After giving an order, I took a glance at the boss' name and HP remaining.
[Dirac, the Dragon of Darkness] Level: ???
Raid Boss
HP: 823,000x24/1,000,000x25
Type: Dragon, Dark, Fire, Beast
The HP of the dragon is 1,000,000, however, once the 1,000,000 HP is gone, it will return to another 1,000,000 HP. Why? Because the boss has 25 HP bars, all are 1,000,000 HP. The boss will undergo a change every time its HP was drained to zero, a Break Bar to be exact. That is why we needed to always be careful once we get to reduce its HP, who knows what kind of gimmick the boss will pull the moment an HP bar was reduced to zero.
”Range attackers, fire at will!”
The magic users and the long-range classes begin shooting beams and arrows alongside rapid bullets flying towards the dragon.
”Melee fighters, coordinate with me, once I started to attack, proceed to attack as well. Retreat once you have done your damage and reduce your distance with the boss so that no one from us will attract the aggro of the boss. This will ease up the burden of the healers while still capable of unleashing damage to the enemy!”
”Roger that!”
Thankfully, despite their transgressions earlier in the castle, they still follow my orders and did not just act on their own. Although I spot a few of them reluctant to follow my lead, most are doing fine with my commands and there are no mishaps. Even the fire that the dragon breathes out after a few seconds of no attack interval and has the most devastating damage is manageable.
When the health of the dragon, it suddenly opened its wings wide and the tips of its wings started to glow just like how it does whenever it is about to fire off its fire breath.
”Sh*t! Tanks! Cast [Damage Absorption] and [Invincibility] then move behind us to protect the mages and healers! Healers! Use your strongest healing skill that can last for a few seconds and will allow continuous heals in set intervals! If you don't have them, use the most potent healing spell you guys have! Alchemist! Use [Smoke Bottle] to everyone! Warriors! Move forward and reduce the remaining HP of the boss while it is charging! It will be targeting everyone in the backline so let's take this chance to reduce one of its HP bars!”
The others agreed to this as well and went ahead to begin the attacks. The dragon then released his attack, containing laser beams as black as its wings accompanied by its usual fire breath that immediately bombarded to the tanks. As expected, the attack was meant to the Range units who deals quite a huge amount of damage to the boss.
Then, one of the tanks, who is a Paladin with a level 88 gear on him, invoke a skill on his own.
”[Counter and Reflect]!”
His shield glows red and the moment the black beam hit his shield, he moved a bit forward and the beam that was fired off bounced back to the boss, inducing a self damage to the boss.
[Counter and Reflect] is a Paladin skill that allows the user to counter attacks that hits the shield directly and return the attack to the one who caused it, physically or magical way. It is usually used by Paladins as a skill for emergency scenarios since the skill has a long cooldown of 4 minutes. However, the long cooldown is justified due to how strong it was if done properly. The effect changed when used in PVP and that will be the only time the [Counter and Reflect] to have a reduced cooldown from 4 minutes to 2 minutes. However, the damaged was nerfed to make sure the skill won't be a broken one that makes every Paladin user to one shot all enemies using this.