78 Choose their Fate Third Par (2/2)
Note: Useful enough during marathons especially if you are about to be overtaken by enemies. Of course, if you do so, you are automatically disqualified.
These two skills are enough for me to disable them to the extent. They are still lower level so the [Trueshot – Head] will immediately kill them. The [Trueshot – Leg] is just a backup in case someone wanted to escape and leave their teammates. After all, I can't let them leave alive.
Concealing myself, I climb the nearby tree with a very clear vantage point to them and test the bow. With the bow in perfect state, I pull the string of the arrow and aim it to the first guy nearest to me. In just a matter of seconds, the bow materialized an arrow and appeared. Without hesitation, I used the [Trueshot – Head]. Aim, nock, fire!
SU!
The player that I targeted first was their Cleric. And since Clerics has the lowest defense out of all the players in their group who are composed of a Swordsman, Assassin, Paladin, and Cleric. The cleric died and will revive again for 5 minutes in the Cathedral if left alone. 5 minutes is enough for me to disable all of them.
Since the [Trueshot – Head] has a 30-second cooldown, I have to wait a little bit. On the other hand, Teruyama and his remaining allies were surprised.
”What the hell? Sat-chin is down!” the Paladin shouted.
”Somebody is attacking us! It's a player performing a PK! We have to be alert! The enemy must be nearby!” Teruyama who is the Swordsman on their group said, reassuring his teammates.
”Who shot us? I don't see any enemy in the vicinity!” the Paladin trembled despite being the tank.
”Let me check the bushes and trees, I can conceal myself and avoid the enemy attacks due to my class,” the assassin said.
Indeed, Assassins are capable of doing that but not for me. I am quite familiar with Assassin's class because I usually deal with them before and I already mastered how to counter them easily. [Shadow Concealment], an Assassin and Ninja skill is needed to be channeled with 30-second chants first to use. This skill will allow the user to disappear insight from the enemy and will be immune to damage during the first attacks. It will reset it's concealment effect once the user attacks.
He was still channeling the skill, and of course, I don't think I will allow him to do that. I aim, nock, and fire! Since the other skill is still in cooldown, the leg one should do the trick to him. The assassin was immediately inflicted with [Stun] and [ Movement Nullification]. And before he can recover, I shoot out 5 arrows consecutively to his chest, causing him to fall and die.
This time, the group fell into a panic. The cooldown of my skill was over already and before they can run away, I shot again and this time, killed the Paladin in one shot once more. The only guy left is Teruyama and he is too scared to move. After all, this isn't similar to video games where you can just watch your character die. You are now directly involved in your character so whatever happened to your character, whether they bleed or got poisoned, the players controlling them will feel it and experience the agony that their characters feel.
Teruyama was scared but he didn't want to die just yet. Since the players who have died from PK will drop their equipment after death, Teruyama stuffed them all into his inventory and started to escape. But who said he can escape?
SU!
And Teruyama fell, dropping the equipment of his teammates. I grinned seeing their dead bodies on the ground. And if they think they can survive, then that is where they are wrong. The punishment game has only just begun.
”Let me have some fun with you guys, shall we?”