62 Horde (1/2)
In the first two difficulties, the players would only meet the enemies as they proceed further into the dungeon. However, in this situation, they will start gathering up. If you are in a party, you can immediately gather your bearings as your tank will be the first one to quickly act as the decoy and absorb the damage, meanwhile in solo, especially when you are first-timer, you won't be able to get on your bearings before you get overwhelmed by the enemies.
I am quite prepared for what will happen so before the first attack will occur, I transformed my Versatile Weapon into a Magic Sword and immediately swing it to my back.
”SQUEAK!”
-You dealt 10,000 damage! Critical!
A big rat with flaming fur was the one who received it. Although the attack was critical, it didn't kill the monster in one hit. The damage is not enough to kill it in one hit.
[Hellfire Rat]
Level 30
HP: 7,500/17,500
Attributes; Beast, Fire
Not only this enemy, but there are also others and some of them are undead and ghost attribute monsters.
[Burning Soul]
Level 30
HP: 15,000/15,000
Attributes: Ghost, Fire
[Suffering Damned Corpse]
Level 35
HP: 25,000/25,000
Attributes: Undead, Fire
Not only that, but there is also a need to avoid the mini-boss' attacks that are added on the fry of this annoying mob.
[Skeleton King](Mini-Boss)
Level 40
HP: 100,000/100,000
Attributes: Undead, Knight, Fire
The Mini-Boss hits hard and is the bane against Tanks. Therefore, to last longer against the horde, you need to defeat the Mini-Boss. Killing the mini-boss also stops the spawning of the mobs endlessly. For those who plan to finish the dungeon in the least time possible, it is recommended to kill the mini-boss first so that you won't get held up with the smaller mobs. The longer the fight is, the more exhausted you will be. And since I am planning to beat the time that Kazuki and the party are trying to accomplish, which I have rough estimation, I will have to defeat this boss in the least time possible due to my knowledge in the past timeline.
I slice and rush forward to the Mini-boss. Just killing it will stop the spawning of the smaller mobs allowing me to fight it without worrying for endless monsters pouring here and there.
The Skeleton King, despite being a skeleton packs a whole lot of defense. Hitting it with brute force is not enough to destroy and kill it. You need strategy and defense penetration to immediately dispose of it before you are overwhelmed with the smaller mobs. AOE attacks and magic skills also work well with the boss. Healing and Holy Magic do not work with this boss so spamming healing magic or any kind of magic that involves healing won't work. It can only be killed with brute force.
”Get out of my way!” Swinging my Magic Sword, I hit them and throw them aside whenever the chances present themselves.
The hit the smaller mobs received are not enough to kill them but will reduce a little bit of their HP. Reducing their HP like this is enough because killing them will only multiply the number of enemies trying to stop you.
When I got near the Skeleton King, I changed my weapon to shield and spear, the weapon of choice of the Paladins, the main tankers. I am fine with the Magic Sword but I want to also raise the AP of the Paladin so that I can learn some skills for the class like a few passives it possesses.