Chapter 357 - Chapter 357: 132. Strange Crevice (1/2)

Chapter 357: 132. Strange Crevice

Translator: 549690339

Noland Lee circled about five kilometers to the south, avoiding the temporary camp of the Golden Merchant’s Sword from afar, and approached the fissure from the south side.

Standing on the edge of the cliff overlooking the Aberration Fissure, one would see a vertically extending precipice and darkness that the moonlight cannot illuminate.

This steep terrain is not suitable for human activities.

Alchemists from Union City would use scaffolds, suspended ladders, telescopic tracks, and simple mechanical platforms to build temporary passages to the bottom of the cliff.

For Aberrations, moving on this terrain would be much more convenient.

Level 1 and Level 2 Aberrations, also known as small and standard form Aberrations, are newly hatched from Aberration eggs.

These two levels of Aberrations have not yet grown suction cups on their feet, so they cannot move vertically on smooth cliffs.

Starting from Level 3 Aberrations, as the level increases, the functional organs and external tissues of the Aberrations become more and more numerous.

Functions such as suction cups that can adhere to smooth surfaces, external hard pieces protecting joints and vital parts, sharp fangs to enhance biting and killing force, bone claws that can be collected at the wrist, and acid-spitting gills are all present in higher level aberrations.

It can be said that for a single class of Aberrations, the higher the level, the more “parts” on the Aberration, and the stronger the comprehensive strength.

In addition to the level factor affecting the combat power of Aberrations, the “type” of Aberrations also has an impact.

Aberrations that cannot fly are defined by the Alchemy Cathedral as “Walking Foot Class.” Within this category, four-legged Aberrations are the most common. Examples include the two-legged Devourer, the six-legged Seeder, and the legless Piercer, which is like a snake. These are among the elite of the Walking Foot Class Aberrations.

Aberrations that can fly are defined by the Alchemy Cathedral as “Flying Wing Class.” The more wings, the more powerful. Those with one wing are called Monowing, two wings are called Doublewing, three wings are called Triplewing, and so on.

These flying Aberrations are the backbone of patrolling the Aberration Fissure.

Noland Lee leaped off the edge of the cliff and used the “Bone Spirit Flight Technique” to fly to the bottom of the cliff in the form of a skull.

At the moment when the surrounding environment became dim and lightless, the sound of flapping wings, “splashing and flapping,” echoed through the air.

In the darkness where moonlight could not reach, several Flywing Mutants noticed a visitor who was not on the invitation list.

They flapped their wings and flew out of the cave entrance on the cliff, circling around the uninvited white skull.

Noland Lee had preemptively drunk some high-quality Night Vision Potion he bought from Meow Judgment.

His vision range in a lightless environment was about 300 meters.

As soon as this group of Flywing Mutants flew out of the cave entrance, they were locked onto by Noland Lee’s gaze.

Noland Lee threw Deconstruction at them, consuming a few Energy Points, and obtained a small amount of personalized panel information.