Chapter 545 - Chapter 545: 176.DSMI (1/2)

Chapter 545: 176.DSMI

“System, consume 29,000 Energy Points and initiate Harmless Deconstruction on that Competition Manager.”

Noland Lee silently commanded in his mind.

These 29,000 Energy Points accounted for about 40% of the 70,000 Energy Points he had just acquired.

Was it a waste to use such a large amount of Energy Points to deconstruct an anomalously existing Competition Manager?

Not a waste, really not a waste.

Intelligence was of the utmost importance, especially since the system had determined there was something abnormal about the opponent.

With 29,000 Energy Points, he could just increase the degree of deconstruction by 1%. Noland had previously discovered that for any target, once he reached 1% of deconstruction, he could obtain some crucial information.

Using 29,000 Energy Points to probe the true identity of the Competition Manager and buy peace of mind, Noland felt it was an excellent deal.

[System Message:]

[You have reached 1% of Deconstruction on the Synthetic Human Dsmi-32 Species]

[You’ve received a small part of the target’s Panel Information:]

[Real Name] Synthetic Human Dsmi-32 Species

[Disguise Name] Sybindes

[Combat Level] Unknown

[Identity 1] Deep Space United Mining – Drilling Type Synthetic Human

Deep Space United Mining is a star system level extraterrestrial faction that provides drilling, excavation, smelting, and manufacturing services.

[Identity 2] Barron Arena Manager

The identity of the “Sybindes” Arena Manager has been stolen by the Synthetic Human Dsmi-32 Species. The whereabouts of the original Barron Arena Manager remain unknown.

[Feature]

1.Pioneering Synthetic Human Technology:

The Dsmi series of synthetic humans was created by the Constellation Level extraterrestrial faction “Metal Creation Group”.

This series of synthetic humans is usually used for deep space operations, such as infiltrating the World of Wizards protected by native non-ordinary forces.

They possess top-level intelligence, near-human emotional processing modules, human-like expression abilities that abide by human logic and emotions, and hidden deadly combat modules within their bodies.

2.Zero-to-Whole:

Mature synthetic humans must not only learn to fight solo but also master the art of combined combat. When any Dsmi series synthetic human is shattered, they are absorbed by other synthetic humans of the same series and help them become more powerful.

3.Modular Body Structure

Synthetic humans rely on integrated modules implanted in their bodies to obtain “Basic Attributes” and various “Skills”.

Synthetic humans and integrated modules are two separate entities that can be combined and separated.

Therefore, when you deconstruct a synthetic human, you can only obtain the panel information of the synthetic human and not the panel information of the integrated modules within their bodies.

For example, if you want to obtain a memory fragment of a synthetic human.

You must deconstruct their “audio-visual data storage module” to achieve this.

(Degree of deconstruction is insufficient; you have not obtained more feature intelligence.)