Chapter 769 - Chapter 769: 245. "Teammate" assists (1/2)
Chapter 769: 245. “Teammate” assists
“I’ll start by testing the length of these sea monsters’ ‘mental health bars’.”
Noland Lee spotted a sea monster guarding the entrance to the lower deck’s water cabin within his magical vision.
This sea monster was carefully chosen as his test subject.
It was a 56th-level Tide Guard with a combat level of 56, possessing various defense and surveillance deep sea spells from the Dread Sail series.
Beside this Tide Guard were its two summoned creatures.
They were two dark green glowing stinging jellyfishes.
They hung in the air, monitoring both sides of the walkway left and right.
Noland Lee locked onto the solitary Tide Guard and launched his first Psychic Bombardment.
The Tide Guard’s reaction was sluggish.
It barely responded to the Psychic Bombardment, only glancing left and right at the walkway.
Noland furrowed his brows, sensing that something was not right.
There was no Mental Protection Pendant on this Tide Guard.
How could it have a nonchalant reaction after being subjected to Psychic Bombardment?
Shouldn’t it react like a startled grasshopper, hopping around?
Noland accessed the combat information within his mind.
[System Message:]
[You’ve inflicted 332 mental damage on the “56th level Tide Guard”.]
[Passive Deconstruction Activated!]
[Your target’s degree of deconstruction has increased from 3% to 3.5%.]
332 points of mental damage increased the degree of deconstruction by 0.5%.
Noland analyzed two pieces of information.
First piece of information:
A single Psychic Bombardment inflicts a stable 529 points of damage to a target with 0% resistance to mental damage.
The mental damage inflicted on the Tide Guard was 332 points.
Although the Tide Guard had no permanent mental shield nor a Mental Protection Pendant, it had about 40% resistance to mental damage.
Second piece of information:
The length of the ‘mental health bar’ of a 56th level Tide Guard is approximately 66,000 points.
As Noland could cast 15 Psychic Bombardments in one second, it would take him around 13 seconds to “wipe out” a 65-level Tide Guard.
In other words, forcibly killing a single sea monster using Psychic Bombardment is feasible.
However, if he intends to use the same method to wipe out 1,000 sea monsters one by one, that would be practically impossible.
That would take approximately 4 hours to accomplish.
So, using Psychic Bombardment to annihilate sea monsters is highly challenging.
Noland had to resort to Plan B.
He gave up on the current Tide Guard and looked towards the outer armor layer of the pirate ship.
The magic array that allows the pirate ship to travel underwater was hidden within the outer armor layer.
Intercepting the angle, Noland inserted the “Tracking Mark” into the gap of the outer armor layer, discovering a narrow dark green glowing area.
The green light emitting magic array lines twisted and wriggled like earthworms across the metal plates.