Chapter 1324 (1/2)
Chapter 1324: 431. Living in the “统” Camp
Players, upon learning that enemy reinforcements were soon to arrive, decisively launched a special operation against the Archangel Group Fleet.
They shifted their strategy from killing enemy crew to earn combat achievements to focusing their power on destroying Quantum Leap Inhibition Field Generators.
Stimulated by high Task Rewards and a large number of Credit Points, the players had destroyed the field generators on three Archangel Ships in just a little while.
The Quantum Leap Inhibition Field acting on the transport ships was weakened considerably.
The United Bureau Security Escort’s Raider Ships provided timely specialized services to the transport ships laden with Artificial Angels.
These Raider Ships pushed their electronic warfare devices into overload, sacrificing their lifespan to greatly enhance the intensity of the electronic warfare.
With the sudden increase in power, the electronic warfare devices successfully interfered with the field generators of other Archangel Ships, causing some of them to malfunction.
Players aboard the transport ships discovered that their success rate for directed quantum leaps to United Bureau Territory had increased to 80%.
If the Quantum Leap Inhibition Field could be further weakened, the success rate could undoubtedly climb to 85%, or even 90%.
But time waits for no one, and the moment to leave the battlefield was fleeting.
The players aboard the transport ships psychologically prepared for the leap into unknown starry skies and initiated the quantum leap.
The transport fleet carrying the Artificial Angels immediately turned into flickering White Light, disappearing from the heated battlefield.
After the “Unwanted Artificial Angels” left the battlefield, the United Bureau Security Escort began its withdrawal.
They broadcast a directive for an urgent retreat to the Players Fleet present and then fully powered the Battleships’ thrusters, shooting out of the Quantum Leap Inhibition Field and initiating a quantum leap.
At this moment, the advantages of Raider Ships, which are main Warships, became apparent.
Raider Ships, as the name suggests, specialize in raiding.
Those that can fight them can’t outrun them.
Those that can outrun them can’t fight them.
After raiding, they simply slap their backsides and stylishly leave, embodying the quintessential tactic of Raider Ships.
When they deploy their barrier equipment, they already possess extremely strong resistance to electronic interference.
The Quantum Leap Inhibition Field is ineffective on them, but because they cannot move while the barrier equipment is deployed, they cannot perform a quantum leap and leave.
If the barrier equipment is turned off, the anti-electronic interference capability can still be maintained for about 10 seconds.
This brief 10 seconds embodies the essence of Raider Ships.
During this time, they can securely lock onto the Quantum Leap Beacon and initiate a quantum leap, effectively giving them 10 seconds of “Invincible Hearthstone” time in electronic warfare.
This characteristic of “I want to leave, and no one can stop me” has built the formidable reputation of the United Bureau Raider Ships.
A few White Light flashes later, the United Bureau Security Escort evacuated the scene.
However, the Players weren’t in a rush to leave.
Killing personnel and Battleships of the Angel Enterprises Alliance could earn them combat achievements from the United Bureau.