Chapter 111: Baptism (1/2)

Chapter 111: Baptism

Date 23 Mar 2321

Time 2:11

Location Sky Blossom City, Guild association Mall, Warehouse no 234, Card lab

Baptism, in this world, is a phenoher realy control Control of soul energy is directly related to one’s gathering y to culture active soul control Baptisy control is liy control

For example, a coy control when he ascends frooes a baptisy control is doubled so that the coy control becomes 4 Similarly, a card apprentice talent can have his/her aptitude in soul energy control anywhere fro the first baptism doubles to anywhere near 8 to 20

Talent division based on the card apprentice’s aptitude in soul energy control,

0-aptitude: Mortal grade talent

2-aptitude: Corade talent

6-aptitude: Rare grade talent

8-aptitude: Legend grade talent

10-aptitude: Mythic grade talent

Mortal grade talent for obvious reasons is never able to contract a bronze grade or higher grimoire And destined to never become a card apprentice as they are never able to achieve 10 active control to be deerimoires have yielded ri a core as a battery to power the iron gririy

With every Baptisher the soul control aptitude is the easier for the Card apprentice to break through to the higher realm

Most people consider Baptism unfair because this makes the hard work of a card apprentice redundant as with every baptise talents becoe This way no les he would not be able to break through the shackle of his subpar talent because it will always be dragging hiap between each talent will only get bigger and bigger because of which talented people will breakthrough higher reale talent is bound to be stuck at a lower realm for the rest of their life as no aap in the talent