Chapter 71: The Assassination of Arwell Lychester (2/2)
Another arro through the air, this ti off his pained cries, but before the h the air And as the arrow embedded itself in the man's eye, he fell backwards off the cart
Merlin received a handful of notifications, which he briefly glanced over
「You have completed the quest, "The assassination of Arwell Lychester", rewards have been delivered」
「Congratulations, you are now level 4」
「You have killed an important NPC, your Karma has been reduced by 300 points」
The bow in Merlin's hand snapped, but fortunately it survived for just long enough Merlin's heart began beating even faster as he watched thefor them to realise what had just happened, but fortunately Merlin had co was the most stressful part of the assassination, but Merlin had the fortune of being able to just slip into the forest unseen
Merlin dashed through the forest for severalto stop and take a breath It was very likely he wouldn't be seen where he was, but over the years of perfor assassinations quests, he learnt that it was better to run so far away that nobody could reasonably expect to find you, and then run a little bit further to be absolutely sure
After a few , Merlin found a small area between a few trees that would work as cover while he rested for a ainst one of the trees while struggling to catch his breath, only now did he bother properly looking at his notifications
Thenotification was the one that mentioned he lost three hundred points of kar above his head would be a dark shade of red rather than the usual white
The maximum amount of karma a player could have was one hundred, but there was no lio Your kar and killing players, attacking and killing NPCs, attacking, destroying or otherwise vandalising settlements, to naaining karah a few othereneher the level compared to you, the more karma you received
When your kare, which progressively becarew closer to zero Once your karot closer to black as you dropped even further
Players with an orange name could be attacked by other players without any karma penalties, and most NPCs that you didn't have a positive familiarity score with usually refused to associate with you, or at the very least treated you with soree of scorn in a similar fashi+on to how they would act if you had low reputation in an area Reputation in an area, unless it was rather high, didn't really do ainst a low karma score, but familiarity with individuals did
Players with red naardless of the shade of red, were insettlements, and would usually be hunted down and arrested if they tried Depending on familiarity and ho the karma score is, soh in most cases it was unlikely that they would want to speak with you, and atte to do so may reduce your fa aspect to having a red na on ho your karuaranteed to drop, alongside a hefty chunk of experience, this punishment scaled severely with the karma score
This was the solution Gaia cay, players hated losing progress, so there had to be a very enticing reason for player killers to do what they did later in the gaative two hundred, he had to gain at least two hundred and fifty-one kar, which would take hi for the hourly karrind monsters