Chapter 14: A Crucial Hint (1/2)

Chapter 14: A Crucial Hint

Aldrich then distributed his stat points He reviewed to hith was a ility was a measure of physical speed and coordination

Vitality measured the total health pool and the durability bonuses a character got fro armor Every point in vitality raised total health by 3

Magic raised thestat for ic raised total the total mana pool by 3

Attunement was a stat that indicated how iven moment of time Every five points in attunement allowed a player to attune an additional spell, skill, or unit

High levels of attune stronger units

For fighter type classes, attunees they could use per day, but this was not really relevant for Aldrich who used spells that costed mana

Perception increased accuracy, critical chance, and critical daave bonuses to skills and spells that checked another's status This, for all intents and purposes, was the worst stat for Aldrich to level as he generally did not rely on his own spells or e

Now that Aldrich's strength was up to a decent level, he duic and 2 points into vitality

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Strength: 11

Agility: 8 (13)

Vitality: 6 ] 10

Magic: 5 ] 11

Attunement: 5

Perception: 8

==

HP: 21/21 ] 33/33

Mana: 11/15 ] 33/33

]]

Because Aldrich's Legion Necroic, and Attune into them This meant that the 2 points he put into Vitality becaic becaot 12x or 15x boosts to affinity stats, Legion Necroht have seeood, but it was balanced out heavily by the fact that stronger undead required health offerings to raise,act to decide whether to use a massive health pool to create suh level spells also had notoriously high mana costs, and where other caster type classes had passives that offset the cost of stronger spells to large degree, Legion Necromancers had no such perks

The only spell cost reductions they had were in raising and h their high mana pools deceptively quickly when they were pressured to defend themselves without theirtheir weakness when alone even ion necromancers needed to rely on a massive number of units Hence why Attunement, the stat that increased how h nuin with

Attune it was mostly non-combat related, but this was because it was assuion Necromancer would optimize their combat potential with summons As one leveled, the quality of diversity of suion Necromancers scaled incredibly ith levels

All in all, this ion Necroest class late game due to their sheer versatility with proper y was therefore sith and agility to a functional level where he could begin to keep up with Alter superhuic, vitality, and attunement so he could be an efficient Necroic, Aldrich nearly doubled his ability to use [Chill Bolts]

Defeating Variants in this weak forest was going to be quite easy now, and he proceeded to do just that, actively looking for prey

Hunting, as the Syste experience, for those levels that wouldin this world could deny hieance and justice he ed

==

Aldrich roamed the Variant forest and killed ten more Strikers over the next hour They were thethe h he knew that deeper in, there were reports of larger, stronger Variants

These, though, he had no data on, so he stuck in as essentially a 'low level area' to kill as many Strikers as possible

Over time, Aldrich had amassed three zo thes, he easily tracked down more Strikers, surrounded them, and efficiently killed thes

Aldrich returned back to his Sign and first checked his status after his hunt

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Striker (x10) defeated! +100 EXP

EXP Bar: 5/60 ] 105/60

Level Up!

Level 3 ] 4

EXP Bar: 45/120

Five stat points available to distribute

]]

Aldrich distributed all of his stats to ic Attunement was definitely important, but it was not a direct combat stat All it did was allow him to attune more spells and minions If he was too weak to obtain spells and minions in the first place, it was a dead stat

In the early gaic was the priion Necroility: 8 (13)