The Bear Necessities 2 (1/2)

Threadbare Andrew Seiple 134080K 2022-07-24

It was good, thought Threadbare, to take full stock of his abilities. The challenges ahead would be fearsome, and he'd have to make sure he was ready for them. He'd gained several levels and new skills while he was helping the town prepare.

Name: Threadbare

Age: 5

Jobs:

Greater Toy Golem Level 15

Cave Bear Level 12

Ruler Level 11

Scout Level 7

Tailor Level 11

Model Level 8

Necromancer Level 11

Duelist Level 6

Animator Level 12

Enchanter Level 10

Golemist Level 12

Smith Level 10

Attributes:

Strength: 124 Constitution: 138 Hit Points: 330(410) Armor: 52(59)

Intelligence: 216 Wisdom: 201(208) Sanity: 417(550) Mental Fortitude: 42

Dexterity: 135(142) Agility: 112(126) Stamina: 257(358) Endurance: 62

Charisma: 110(145) Willpower: 199 Moxie: 309(424) Cool: 20(47)

Perception: 107 Luck: 89(96) Fortune: 196(283) Fate: 15(22)

Generic Skills

Brawling - Level 35 (+8)

Climb - Level 13

Clubs and Maces - Level 9

Dagger - Level 9

Dodge - Level 8

Fishing - Level 1

Magic Item 1 - Resist Fire 12

Ride - Level 8

Stealth - Level 13

Swim - Level 5

Greater Toy Golem Skills

Adorable - Level 30

Bodyguard - Level 7

Gift of Sapience - Level NA

Golem Body - Level 26

Innocent Embrace - Level 14

Magic Resistance -Level 7

Cave Bear Skills

Animalistic Interface - NA

Claw Swipes - 24

Darkspawn - NA

Forage - 13

Growl - 2

Hibernate - 37

Scents and Sensibility - 20

Stubborn - 8

Toughness - 19

Ruler Skills

Appoint Official - Level NA

Emboldening Speech - Level 16

Identify Subject - Level 10

It's Good to be King - NA

King's Quest - Level 6

Noblesse Oblige - Level 26

Organize Minions - Level NA

Royal Audience - Level 17

Simple Decree - Level 8

Swear Fealty - Level NA

Scout Skills

Alertness - Level 2

Best Route - Level 2

Camouflage - Level 2

Firestarter - Level 4

Keen Eye - Level 5

Sturdy Back - Level 6

Wind's Whisper - Level 5

Tailor Skills

Adjust Outfit - Level 4

Clean and Press - Level 13

Recycle Cloth - Level 1

Tailoring - Level 51(65)

Model Skills

Call Outfit - Level 1

Dietary Restriction - Level 40 (+80 to all pools)

Fascination - Level 4

Flex - Level 16

Makeup - Level 1

Self-Esteem - Level 16

Strong Pose - Level 5

Work it Baby - Level 40 (+40% to raw item bonuses)

Necromancer Skills

Assess Corpse - Level 12

Command the Dead - Level 28

Deathsight - Level 8

Drain Life - Level 1

Invite Undead - Level 12

Mana Focus - Level NA (+11% to sanity)

Skeletons - Level 19

Soulstone - Level 45

Speak With Dead - Level 20

Zombies - Level 3

Duelist Skills

Challenge - Level 4

Dazzling Entrance - Level 8

Fancy Flourish - Level 7 (14)

Guard Stance - Level 8

Parry - Level 6

Swashbuckler's Spirit - NA (+13 to cool)

Swinger - Level 2

Weapon Specialist - Level 17 (Brawling +8)

Animator Skills

Animus - Level 35

Animus Blade - Level 10

Animus Shield - Level 4

Arm Creation - Level 7

Command Animus - Level 19

Creator's Guardians - Level 26

Dollseye - Level 18

Eye for Detail - Level 20

Magic Mouth - Level 18

Mend - Level 40

Enchanter Skills

Appraise - Level 30

Boost+5 - Level 9

Boost +10 - Level 2

Disenchant - Level 1

Elemental Protection - Level 8

Glowgleam - Level 26

Harden - Level 28

Soften - Level 30

Spellstore I - Level 9

Spellstore V - Level 4

Spellstore X - Level 1

Wards - Level 2

Golemist Skills

Clay Golem - Level 1

Command Golem - Level 10

Golem Animus - Level 46

Golem Guardians - NA

Invite Golem - Level 11

Mend Golem - Level 15

Program Golem - Level 40

Toy Golem - Level 56

Wood Golem - Level 9

Smith Skills

Adjust Arms and Armor - Level 7

Refine Ore - Level 10

Smelt Down - Level 1

Smithing - Level 46

Equipment

Journeyman Tailor's Apron of fire resistance (+6 Armor, +10 Tailoring, Resist Fire 9)(+2 Armor, +4 Tailoring, +3 Resist Fire from WIB)

Baggy Pants of Hammerspace (+5 AGL, +5 CHA, Allows hammerspace for one blunt weapon)(+2 AGI, CHA, from WIB)

Okay Quality Bling

Ringtail Master's Coat (+5 CHA, +5 LUCK, +5 Armor, +5 Fate)(+2 CHA, LUCK, Armor, Fate from WIB)

Rod of Baronly Might (+5 CHA, +5 WIS, +10 Cool)(+2 CHA, WIS, +4 Cool from WIB)

Yellow Belt of Bravado (+5 AGL, +5 DEX, +5 to the Fancy Flourish skill)(+2 AGL, DEX, Fancy Flourish from WIB)

Toy Top Hat (CHA +10)(+4 CHA from WIB)

Inventory

A Finely-Made Dagger (Dagger Level 5)

Tailor's Tools

A small jewelry box with a few reagents and crystals, most minor.

1 bead of Mend Golem (Level 15)

Minorphone (Enhances voice and social skills focused through it twice per day)

Quests

Unlocked Jobs

Berserker, Cleric, Cook, Cultist, Grifter, Spirit Medium, Tamer, Wizard

CAVE BEAR

Cave Bears are large beasts, tough and strong and stubborn. They eat pretty much anything organic and spend most of their lives underground, emerging to forage as needed. Bears gain experience by eating bear-associated foods, roaming their territory, and defeating foes with their natural weapons.

GREATER TOY GOLEM

Toy golems are the protectors of children everywhere! And also good, reasonably cheap guardians for any fledgling golemist. They aren't the toughest of golems, but they possess a few costly powers good for helping their charges survive. Like all golems, they're sturdy, resistant to magic, and immune to a lot of things that would kill living beings. Greater golems possess sapience, and attribute ranks that lesser golems simply do not have. They can even learn jobs! Limited in that aspect only by the intelligence of their crafter, greater golems have theoretically astronomical potential. Greater Toy Golems gain experience by doing adorable things, surviving conflict by toughing it out, and defeating foes using their natural weapons.

ANIMATOR

Animators give life to inanimate objects, awakening them to serve and defend the animator. Animators gain experience by casting animator spells and defeating foes with their animi.

DUELIST

Duelists fight with their chosen weapon and swashbuckle around, using mobility and attitude to win their fights. Duelists gain experience through fighting with their specialized weapon, defeating foes with panache and style, and doing risky, flashy things in dangerous situations. Note: Specialized weapons can be changed. Practice hard, your specialized weapon will shift to your highest weapon skill.

ENCHANTER

Enchanters are one of the oddest adventuring professions. They do most of their work beforehand, and use their items to devastating effect. Enchanters gain experience by creating magical items, casting enchanter spells, and using their created items to defeat foes.

GOLEMIST

Congratulations! Through blending Animator and Enchanter, you are now a golemist! Golemists craft unique magical constructs, and use them to fight their battles. Golemists gain experience by casting golemist spells, creating golems, and using their golems to defeat their foes.

MODEL

Models improve their bodies and attitudes, displaying their glory for all to see and controlling how others look upon them. Models gain experience by using model skills, succesfully controlling first impressions, and defeating their foes through social manuvering.

NECROMANCER

Necromancers raise the dead to do their bidding, and can negotiate with powerful spirits and undead entities. Necromancers gain experience by interacting positively with the dead, casting necromancer spells, and using the undead to defeat their foes.

RULER

Rulers entice people to work for them, and organize them through decrees and rewards to do their bidding. Rulers gain experience by having their subjects do their bidding, organizing others to a common goal, and looking out for the interests of those in their charge.

SCOUT

Scouts roam the wilderness, spying upon foes and using stealth and survival to accomplish their goals. Remember, be prepared! Scouts gain experience by using scout skills, exploring new wilderness areas, and remaining undetected by foes.

SMITH

Smiths work with metal, crafting objects with the help of a forge, anvil, and hammer.

TAILOR

Tailors work with cloth and occasionally other flexible materials, crafting objects with the help of scissors, needle, and thread.

GREATER TOY GOLEM

ADORABLE

Level 1, Cost N/A, Duration: Passive Constant

Adorable has a chance of activating when you do something cute in front of an audience, or onlookers blame you for something that isn't your fault. It improves the attitude of anyone who fails to resist your charms.

BODYGUARD

Level: 10, Cost: 25 Sta Duration: 1 minute per toy golem level

Name a target party member when activating this skill. For the duration, you have a chance of intercepting each attack aimed at them, so long as you remain within two yards of them. Multiple attackers or overwhelming amounts of strikes may reduce the effectiveness of this defence.

GIFT OF SAPIENCE

Level 1, Cost N/A, Duration: Passive Constant

Congratulations, you now have all the attributes and can think and learn. Good luck with that. You also have 0/8 adventuring job slots, and 2/4 crafting job slots.

GOLEM BODY

Level 1, Cost N/A, Duration: Passive Constant

Your body has no organs, and is made from inorganic or once-organic material infused with a magical force. By being exposed to effects that would kill or cripple living beings and surviving them, this skill will level up. As it levels up, you will gain immunity and resistance to a wider range of lethal effects.

INNOCENT EMBRACE

Level 5, Cost: Sanity equal to half the amount healed, Duration: Instant

Heals an embraced target 10 X the level of this skill. Will affect on other golems, is standard healing otherwise. Currently activated through Animalistic Interface, and will affect any legal target embraced. Does not affect uninjured targets.

MAGIC RESISTANCE

Level 1, Cost: N/A, Duration: Passive Constant

Has a chance of negating any non-beneficial magic cast upon you. The chance of success is dependant upon the spellcaster's level.

CAVE BEAR

ANIMALISTIC INTERFACE

Level 1, Cost N/A, Duration: Passive Constant

Allows the beast to use their racial skills without requiring vocalization. All skills that are not constant passives may be turned on and off as the situation and instinct require.

CLAW SWIPES

Level 1, Cost 5 Sta, Duration: 5 attacks

Enhances the damage caused by your hands and feet, and adds the sharp quality for the next five strikes. Currently activated through Animalistic Interface, and will activate whenever you brawl with intent to injure.

DARKSPAWN

Level: 10, Cost: N/A Duration: Passive Constant

You gain a bonus to all attributes equal to twice your Cave Bear level while in darkness, and can see normally in darkness. Sufficient light will disrupt this effect, and the bonus does not increase the maximum size of the associated pools.

FORAGE

Level 1, Cost 10 Sta, Duration: 10 minutes

Greatly enhances your perception for the purposes of finding food, water, or other natural resources in the wilderness. At higher levels, may be used to locate specific naturally occuring resources. Currently activated through Animalistic Interface, will activate whenever you hunt for natural resources.

GROWL

Level 5, Cost 10 Mox, Duration: Instant

Growl at a target to damage their sanity.

HIBERNATE

Level 5, Cost N/A, Duration: 1-3 months

Go into a torpid sleep. Requires a cool, dark place and you cannot be affected by the Starving condition. Restores all pools to full, as per a normal rest.

SCENTS AND SENSIBILITY

Level 1, Cost 5 San, Duration: 5 minutes

Activates heightened smell, greatly increasing perception for that sense and allowing you to catalogue and remember specific odors. Currently activated through Animalistic Interface, and will activate whenever you encounter an interesting scent.

STUBBORN

Level 5, Cost N/A, Duration: Passive Constant

Increases your resistance to sanity damaging effects.

TOUGHNESS

Level 1, Cost N/A, Duration: Passive Constant

Has a chance of increasing whenever you take serious damage. Raises your maximum HP by two whenever it increases.

SMITH

ADJUST ARMS AND ARMOR

Level 5, Cost 10 Sta, Duration: instant

Resizes any armor or weapons to fit the chosen wearer or wielder, and also allows minor alterations.

REFINE ORE

Level 1, Cost 10 Sta, Duration: Instant

Separates any usable crafting materials in a container or dirt, ore, or stone into neat piles of material.

SMELT DOWN

Level 10, Cost 25 Sta, Duration: 30+ Seconds

Breaks a metal item down into ingots of metal, and separates out any gems or other materials into a small heap nearby.

SMITHING

Level 1, Cost NA, Duration: 30+ seconds

Crafts the desired metal or mixed-metal-and-forgeable item desired, requiring different materials for each project and the presence of appropriate tools. Has a chance of failure.