314 # 297 Setias magic wand and how to evolve Ix.txt (2/2)

Elysion Online とんし 78130K 2022-07-24

You'll just have to take your time. Sapphire will be able to get some material from the snowy mountains we saw yesterday. The wind is probably suspicious beyond the Izi mine.

So, are we going to hit the Iji Mine today?

I'd like to, but unfortunately I've got things to do today.

'Unfortunately, it's Tuesday and I have to go to the village of Ketsey.

It was...

Then Hephaistos speaks.

'And even if you provided me with the current material, I wouldn't be able to make it right away... this is the only material I have. It's going to be a challenge just to take it apart...

Do you have any idea how long it will take?

'I can't very well do it in a week. And maybe this hammer isn't strong enough.

I have a feeling this is going to be a much more dangerous weapon than I expected.

Later, it turns out that Livina's whip needs to be made of leather material. This would be aimed at cows and horses other than wagyu bulls. I was also asked to put up with Lian and Bran's spears.

After finishing my request to Hephaistos, I would come to the Forge Guild with Hephaistos and purchase the advanced hammer.

Hephaistos speaks with the advanced hammer in his hand.

''Today, I thought again. There are smiths in the world who make amazing weapons like the Minotaur's axe. I'm sure I can't reach them myself. But I'm willing to give it a try. I hope to win one day, even though I know it will be a pain in the ass for Tact and the others.

'That's fine with me. I feel like I'm always chasing the backs of people more awesome than me, too.

''I see...I think I somehow understand why Tact-san is so strong. Well then, I'm going to start production now.

Oh. You got it.

Afterwards, I buy enough materials for two energy batteries in the dwarven village. I guess I was stingy with myself, but the money spent on Ix's equipment isn't fashionable. I thought I'd have to spend the money on materials for Lily and the others' weapons as well, or else I'd be the favoritism I mentioned earlier, so I decided on two for now.

After that, we head to the battleship and first check the rooms that have been liberated. This time, the ammunition storage and the battle command center have been released.

So we've finally reached the battleship's weapons and the battle command center, the heart of the ship in a sense. I'm pretty happy about that.

The first thing I see when I look at the ammunition magazines is empty. However, it seems that if you put ammunition in this magazine, it will automatically load all of the weapons automatically. I'm glad I didn't have to go to the trouble of putting in ammunition.

After that, we entered the combat command center, often called the CIC. There you can check various radars in the air, on the ground, and at sea, and it seems that you can touch the weapon control system from here.

Yikes. I wanted to try to use something, but unfortunately it looks like I can't until the bridge is released.

According to Ix, the only important facilities left are the bridge and the propulsion chamber. I guess we're almost ready to move the battleship!

As the tension builds, we check out Ix's new weapon. We hit a big wall here.

Body.

Energy Core C Material: 25 medium magic stones

Energy Battery C Material: 25 medium magic stones

Armor C. Material: 80% iron ore

Waterproof Armor Material: 50 water magic stone, 100 steel ore

Heat resistant armor Material: 50 fire magic stone, 100 steel ore

Cold armor Material: 50 ice magic stone, 100 steel ore

Armor Material: 50 thunderclapper and 100 steel ore

Amor Heart Material: Amor Core 1, Steel Ore 20

Submarine Unit Material: 1 waterproof armor, 2 screws, 100 nylon, 100 polyester

ear

Trap Radar Material: 20 thunderclapper, 60 sorcery stones, 200 iron ore

Magic Radar Material: 50 medium magic stones, 60 magic stones, 200 iron ore

weapons

Missile Launcher Material : Magic Core 2, Magic Crystal 100, Steel Ore 200

Energy Rifle Material : Magic Core 4, Demon Crystal 100, Titanium Ore 200

Energy Axe Material : Magic Core 4, Demon Crystal 100, Iron Ore 200

Energy Whip Material : Magic Core 2, Magic Crystal 100, Expansion Ore 200

Pile bunker Material:4 magic core, 100 magic crystal, 200 steel ore

Twin Energy Blade Material : Magic Core 4, Demon Crystal 100, Iron Ore 400

hand (e.g. clock, etc.)

Energy Barrier Material: Medium magic 200, Demon Crystal 200, Steel Ore 100

ammunition

Energy Missile Materials: 50 fuel, 100 gunpowder, 10 pyroclastic rocks, 300 lead ore.

Iron Spear Material:Iron ore 200

Iron Pile Material: 100% iron ore

Torpedoes Material: Material: 50 fuel, 100 gunpowder, 10 fire magic stones, 300 lead ore.

Energy Mine Material: 10 earth magic stones, 25 gunpowder, 100 lead ore

back (of a chair)

Screw Material : 200 water magic stone, 300 iron ore

As usual, there's a lot of material I don't know about. There's even some weird material. And it's finally becoming a badass weapon. Check out the simulation room.

The missile launcher... it's realistic itself. But the design is getting more sci-fi. It seems to be able to shoot missiles and torpedoes. However, continuous firing is impossible. It seems to have to be loaded in order to shoot next with a single shot.

Energy rifle...A rifle that can fire continuously at medium range. So it's an assault rifle. Its weakness is that it runs out of the usual energy quickly. The material, titanium, is the metal used in guns. Why it didn't show up in an energy gun is a mystery.

Energy Axe...a weapon with an energy blade on a giant axe. It's a questionable weapon to equip on Ix.

Energy Whip...seems to be able to restrain enemies with a whip that flows with energy. I don't understand the meaning of the stretchable ore. Well, from the name, it must be a metal that can be stretched and retracted freely, but I still think it's a ruyi-stick. However, Libina is enough for the whip.

Pile bunker...a weapon that ejects metal spears or stakes with gunpowder. It's expected to be quite powerful, but the spears and stakes are disposable, and furthermore, the pile bunker seems to break. It's a weapon that I'd like to use at least once as a man's romantic weapon, but it's a tough one to use. The cost is too much.

Energy Barrier... it puts up a barrier in all directions. The previous one was in the front. I feel like it's a pretty high importance armament.

Twin Energy Blades...I thought two energy blades would be fine, but this weapon seems to have energy blades that are linked together and can be stacked together and used as a large sword, or connected to each other's handle heads and used as a spear. Seeing the simulation, I decided I wanted to use it.

That's it for the armament. Next up are the bullets that we'll be using to arm ourselves.

An energy missile... that tracks and detonates upon contact. It changes its attributes depending on the amount of magic it contains. It seems that the power of the missile depends on the fuel and the explosives used. In my case, I'll use bioethanol as fuel. It seems that the attribute of the ex Machina changes automatically.

Torpedoes...energy missiles that can be used underwater. The details are the same as the energy missiles.

Iron spear...Projectiles shot by pile bunkers. It is more penetrating than a pile, but the burden on the pile bunker is greater.

Iron Stake: Projectile ejected from the pile bunker. It's less powerful, but the burden on pile bunkers is small.

Energy Mine - A trap on the ground. When stepped on, it will produce an explosion of magical energy.

Finally, there are the sub-armaments.

Trap-sensing radar... detects traps. I wanted to use this in the Minotaur's labyrinth.

Magic Radar... detects magic. Use unknown.

Screw....Armed with an agility boost for underwater adaptation. Thrusters don't seem to work underwater.

Submarine unit... armed to make the Ix act underwater. Naturally, it was squash water. That's what the Zekkai Dragon King said. But how the Ex Machina can handle nylon and polyester is too mysterious. Well, I have a feeling that the old man brought it in.

Amor Heart...the material needed to evolve the Ex Machina.

That's the end of the check. That was two bombs in a row at the end.

But the key ingredient for Amor Heart doesn't make any sense. I asked Ix for the material for Amor Heart, and he told me.

'The Amor Core was used by Ex Machina. It doesn't seem to be here, so we have to believe it's on another Ex Machina ship.

If it's there as an item, it's definitely on another Ex Machina ship. It would be extremely difficult to find it. There's no way to do that without at least a clue. I wonder if it's going to come up again in the event? I don't think the situation with me being the only one with an ex machina is going to last, and it might come early.

I logged out, holding my head in my hands.

Name Setia, High Elf Lv 17.

Vitality 55

Magic power 162

Strength 50.

Defensive Strength 36

Agility 42

Dexterity value 162

skill

Staff Lv 14 Magic Bow Lv 23 Eagle's Eye Lv 14 Shooting Lv 15 Woodworking Lv 17

Harvesting Lv 29 Medication Lv 12 Engraving Lv 5 -> Lv 8 Gemology Lv 2 -> Lv 3 Lapidary Lv 2 -> Lv 3

Wind magic Lv 8 Fire magic Lv 18 Water magic Lv 24 Earth magic Lv 13 Earth magic Lv 5 Dark magic Lv 5

Sacred magic lv7, lightning magic lv5, explosive magic lv5, wood magic lv17, ice magic lv5.

Tree Magic Lv 11 High Elf Knowledge Lv 22 -> Lv 24 Spirit Summoning Lv 7 Cooking Lv 18

Name: Japanese Fox Shrinebeast Lv11

Vitality 80

Magical power 120

Strength 50.

Defensive Strength 42

Agility 106

Dexterity value 111

skill

Fan Lv10 Dance Lv10 Throwing Manipulation Lv10 Evil Flame Lv10 Evil Fire Lv15 Anticipation Lv13

Danger detection Lv 15, sealing magic Lv 14, sorcery Lv 10, fire magic Lv 6, Shinto magic Lv 19

Witchcraft Lv 10 Sewing Lv 14 -> Lv 17 Leatherwork Lv 12 Cooking Lv 21 Blood Awakening Lv 5 Divine Descent Lv 1 Beastification Lv 3