34 Glossary.txt (2/2)
Guild Card: an identification card for belonging to the guild. You can't use the guild without it. It also indicates the rank of the guild, and has a total of 16 ranks: white, black, gray, brown, blue, water, red, pink, green, yellow-green, yellow, orange, purple, copper, silver, and gold.
[Quest]
Quests: Challenges issued by the guild, NPCs, or the management. You can get rewards when you complete them. Each quest has a difficulty level, currently ranging from F- to S+.
Guild Quests: A challenge from each guild. The more quests you complete, the higher your guild's rank will be.
The higher the level of difficulty, the more experience you'll gain to improve your guild's rank.
Requested Quest: A challenge issued by an NPC. There are different types of requests, such as normal requests and persistent requests. It is up to the player to decide whether to accept them or not.
Special Quests: These are challenges that occur when special conditions are met. The player decides whether to accept them or not.
Urgent Quests: A type of quest that occurs unexpectedly and under special conditions. The player does not have the right to refuse them.
Event Quests: These are challenges issued by the administration. The difficulty level is high and there are various types of quests. They are characterized by a high degree of difficulty and a variety of rewards.
Weapons.
Weapons: Weapons have a degree of rarity, weight, and durability. Rarity is the quality of the weapon, the higher the rarity, the more powerful the weapon. If the player's muscle strength is less than the weight, agility and accuracy will be negatively affected. Endurance value gradually decreases as the weapon is used, and when it is gone, the weapon will break and become unusable. The durability value can be restored by reforging by a blacksmith or by recovering it with alchemy skills.
One-handed sword: The most common sword-shaped weapon. Mainly used by swordsmen, knights, and warriors. It has a standard weight and a wide range of martial arts techniques, from big moves to less-skilled ones. Requires one-handed sword skills or higher-level skills to handle.
Dagger: A sword-shaped weapon that is smaller than the one-handed sword. Mainly.
Compound Magic: The five types of magic: lightning, bomb, wood, ice, and space-time. The name comes from the fact that it is created by combining the basic magic.
Special magic: Magic created by monsters and subspecies that is impossible for humans to master. It is said that it is impossible for humans to master this type of magic.
Wind magic: Magic of the wind attribute. It favors the water element and disadvantages the earth element. It is the fastest and easiest of all the basic spells to apply.
Fire Magic : A magic with the attribute of fire. It is favorable to the earth element and disadvantageous to the water element. It is the magic with the greatest firepower in the basic magic.
Earth magic: Is a magic of the earth element. It is a magic that is advantageous to the wind attribute and disadvantageous to the fire attribute. It is the magic that is most specialized for protection among the basic magic.
Water magic: magic of the water attribute. A magic that is advantageous to the fire attribute and disadvantageous to the wind attribute. It is the most balanced magic in the basic magic for offense and defense.
Light magic: Magic with a light attribute. Magic that is both advantageous and disadvantageous to the dark attribute. The main function of magic is to assist in the recovery process.
Dark magic: Dark magic of the attribute of darkness. A magic that is both advantageous and disadvantageous to the light element. The main function of magic is to interfere with state disorders.
Lightning magic: A type of magic with a lightning attribute It favors the water and ice attributes, and is disadvantageous to the earth and wood attributes. It is fast, powerful, and easy to use.
Bakumagic: Magic of the explosive attribute. It favors the earth and wood attributes, and is disadvantageous to the water and ice attributes. It has the highest fire power of all combined magics. Instead, it takes a long time to activate the magic and is easy to detect.
Wood Magic: It is the magic of the wood attribute. It favors the wind and thunder attributes, and is disadvantageous to the fire and explosion attributes. Magic that is resistant to poison and restraint in long term combat. It is very popular with farmers (farmer).
Ice Magic : A magic with an icy attribute. It favors the fire and explosive attributes, and is disadvantageous to the wind and lightning attributes. There are many spells that interfere with the opponent's movement.
Space-time magic : Space-time magic. There is no advantage or disadvantage in the space-time attribute. It takes some time to gain the ability to attack, but there are many useful spells.
[Magic]
Sorcery: The technique of using only magic power to cause phenomena that do not exist in nature. Alchemy and summoning magic fall under this category.
Alchemy skill: The technique of using alchemy skills and various materials to create or heal items, etc. You can create medicines and magical stones, and can quickly heal the durability of weapons. However, potions have a fixed grade and lose their bonuses and other special effects. Restoring a weapon's durability requires the weapon's main ingredient. However, there are some items that can only be made from alchemy skills, and these items can be traded at a high price. Also, since there is magic stone generation, it is closely related to summoning magic.
Summoning Magic Skill: A skill exclusive to summoners. A technique that allows the summoner to summon monsters or sub-race using magic stones, etc. Initially, you can only summon once a day, but as your level increases, the frequency increases and you can use more advanced summoning witchcraft.
[Summoning Magic]
Demonstone: You can make a stone by using the alchemy skill Demonstone Generation. It is necessary for summoning magic stone. Depending on the material, you can create a magic stone that has some attributes. For a certain reason, we forbid you to buy and sell them.
Demonstone Summoning: A magic technique to summon monsters or a sub-race by using demonstone. By using a magical stone completely randomly, a monster or a sub-race can be summoned by using a magical stone of the attribute as a material. However, there is a possibility of failure.
List Summons: You can summon a monster that you have summoned by using a magical stone, or a monster that has been successfully identified by the Identification skill. Only lower level monsters or lower level sub-race can be summoned with this.
Sub-Race: A generic term for humanoid monsters. They are treated differently in different countries. Some countries treat them as monsters, while others treat them as human beings with a mind of their own. Because of their different appearance and more powerful abilities than humans, discrimination against humans persists.
[Skill]
Skills: Skills that can be acquired by spending skill points. The more you use it, the more it grows, and some skills gain experience at the same time. There are also skills that change as you grow, and skills that can be released under special conditions.
Skill Points: Points needed to acquire skills. They can be obtained by leveling up, earning titles, and earning bonuses for clearing quests on high difficulty levels.
Bare Handed Skill: The first skill all players have acquired. You can compensate for barehanded attacks such as punches.
Kicking Skill: A skill to gain the martial skill of kicking. To release this skill, you must kick a monster. It costs 1 skill point.
Appraisal Skill: A skill required to appraise items. It costs 1 skill point and allows you to learn more about an item. On the other hand, you can't see information about the item without it.
Mining Skill: A skill required to obtain ores, etc. from mining points in the field. It costs 1 skill point, without it you will not be able to recognize mining points and obtain items. As your level increases, you can mine in more difficult areas.
Dismantling Skill: A skill required to obtain drop items from monsters. You must have this skill to dismantle the monster. Also, you may not be able to dismantle a monster if the dismantling knife level is low. The drop rate goes up as the level goes up.
Identification Skill: A skill to know the details of a monster. It costs 1 skill point; however, the skill scrolls are obtained by the Beast Demon Guild's clerk and Gilmas' favorability rating, and can be obtained for no points. The data of the monster is visible by skill level and player's level, and the less data you can see about the monster, the greater the level difference between the monsters.
Reading Skill: A skill required to read a book, and costs 1 skill point. It costs 1 skill point; however, you can get the skill scroll at the library counter for no points.
Cooking Skill: A skill that makes your cooking better and adds a buffing effect. It costs 3 skill points and must be released when you create a dish without failing it. The tastiness of the dish and the buff effect will increase as the skill level increases.
Feeding Skill: A skill exclusive to summoners and fierce beast users. A skill that can be used to feed monsters to join them. It costs 3 points and can be released by feeding the monster a certain amount of food and reaching a certain level of sensitivity. It is a rare skill as it requires a professional level of cooking, being a summoner or a beast wielder, and being liked by the monster.
Fishing Skill: A skill that adds a correction to fishing. The requirement to release it is to catch a fish. It costs 3 pts. and the higher the skill level, the more fish you hit, the more likely you are to get a rare fish hit.
Blacksmithing Skill: A skill needed to make weapons. You can also restore the durability of your weapon by reforging it. However, be aware that it can fail. As your skills increase, you are less likely to fail, and benefit from additional effects and new ones.
Medication Skill: A necessary skill for making medicine. However, be aware that it can fail. As your skills increase, you will be less likely to fail and the effects of the potion will increase.
Collecting Skill: You can collect herbs in the field. It costs 1 skill point and you will be able to see your harvesting points. Unlike mining and felling, you can obtain items without the need for tools.
Woodworking Skill: You can make wooden weapons and items. However, be aware that you can fail. As your skills increase, you fail less and less, and benefit from additional effects and new abilities.
Felling Skill: This skill is required to cut down trees. Trees actually have a set endurance value, and while it is possible to chop down trees with normal attacks, it is not efficient unless you have a lot of muscle power. In the case of rare trees, the endurance value is such that a heavy warrior cannot cut them down even if he attacks for a day straight. This is why it is considered a necessary skill for cutting down trees.