5 # 4 Weapon shop and essential skills.txt (2/2)
''I agree with you about that. I'm sure this will make the summoner profession more popular, and it's going to attract an awful lot of people to start playing this game.
Very much so. Speaking of which, you asked me for a weapon?
'Yes. I wanted Lily's one-handed sword.
Mr. Crowe is surprised to hear that.
'The boy's a vanguard? How strong are your muscles?
Twenty.
'Ta, that's high ....... If you've got that much muscle power, you're a power forward type. Then I don't have to worry about the weight of the weapon.
Is that the weight of the weapon?
According to Crowe, weapons have a weight, and if your muscle strength doesn't exceed the weight, it feels too heavy and slows you down. I'll be careful.
'Weapon making can be done for less if you get the materials together,'
Is the material a monster drop?
'Monster drops and ores and rocks. If you're a summoner, you've got the mining skills, right?
...... I haven't gotten the skills yet.
There was a list of skills, from which you could choose to acquire them. There was a list of skill points to spend there. This represents the skill points needed to acquire the skill.
According to Ruin's story, it was still important to choose a skill. In the beta test, there was a story about a wizard who got a one-handed sword skill and tried to become a wizard, but his magic was only usable with his staff and he ended up wasting skill points.
In other words, skills are not suitable for each other or compatible with each other. In the case of the summoner, the staff is standard equipment, so it seems that it is still compatible with magic.
I've been told that normally we should take the skills that are compatible first, but the key skill points are currently 25 pts.
''That's unimpressive. Mining and alchemy skills are essential skills for summoners. You'd better get them out of the way, right? Because the sooner you take a skill, the faster it grows, the faster it grows.
Why are those two essential skills?
'It's a skill needed to create the magic stones needed to summon the summoned beasts. Ordinary magic stones can be made by using the alchemy skill magic stone generation on a stone.
'As for mining, you can buy ores and stuff like that, but summoners are better suited to attack, so it's less expensive to go out into the field and collect rocks. Even summons cost a lot of money, so they are considered an essential skill. Furthermore, magic stones are said to be an essential skill because they are items that cannot be bought back, so the only way to create them is with the alchemy skill.
Hmmm. So you're saying that these two things are bad if you don't take them.
Are there any other skills that I should learn?
'Well, I suppose I'll need some kind of magic skill.
'Summoner is a rearguard position, and since Tact-kun himself is equipped with a wand, I think you'd better learn some magic.
I see, indeed, the only way to do that is to attack directly with your staff. Since we're playing a game, I'd love to use magic. The only question is which magic skills you need to learn. We've seen in the tutorial that there are six types of magic skills: wind, fire, earth, water, darkness and light. Each skill seems to have its own unique characteristics, which are explained in the tutorial, but you'll have to choose carefully.
I'll decide on this one after seeing Lily in combat. I was also told about the other appraisal skills that give you details about items and weapons, and the dismantling skill that was explained to me earlier.
I quickly mastered the smelting, mining, appraisal and demolition skills. Then comes the info.
''I've acquired the smelting skill.
I have acquired mining skills.
I have acquired the skills of a grader.
I've got the demolition skills.
I spent a total of 5 skill points, and only alchemy consumed 2 pts. This left me with 20 points left, and I checked and found that the magic skill also consumed 2 pts. I would have to use it sooner or later.
Name: Takht, Summoner, Lv 1
Life force 10
Magical power 15
Strength 12
Defensive Strength 4
Agility 10
Dexterity value 14
skill
Bare-handed Lv 1, staff Lv 1, summoning magic Lv 1, alchemy Lv 1, mining Lv 1.
Demolition Lv 1. Appraisal Lv 1.