3 # 2 Tutorial.txt (1/2)
The next day, I was just off, so I logged in as soon as the game started.
And I immediately created a character in an empty room, but it was a hassle, so I chose random. And the stats and occupation were apparently not random, but were decided from the beginning.
In my case, I was a summoner. The kind that summons monsters and stuff. I don't intend to prioritize the game's strategy, and if I can take it easy and travel the world with monsters, that's a dream come true, I suppose. It's a dream come true.
Follow the information and go through the tutorial as a summoner.
Welcome to Elysion Online. This game is a VR MMO. It's a game designed to let you all experience a different world.
After the initial greetings, that's where the explanation begins.
First of all, the game was a typical VR MMO where you start in the first town and from there you go out into the field to play against monsters.
《You can interact with various countries and NPCs, so please try to actively engage with them. However, if excessive contact occurs, you will be reported, so please be careful. If this happens between players, please call the GM and let us know. The management will take appropriate action.
So s*xual harassment and the like are banned. I guess this is natural. I can see Kaito being thrown in jail.
First of all, about the combat, I was free to go about this. It seems that any attack that causes damage in reality, whether it's punching or kicking, will cause damage. However, it is said that the more skills you acquire and use, the more damage you take.
In addition, there are two types of damage, fall damage and underwater damage.
Falling damage occurs when you jump from the second floor of a house. It seems that the damage increases with altitude. So if you're flying through the air on a pegasus and you fall off a horse, you're not going to be saved. I think it's a normal level of trauma, but I've heard that it's designed to black out so that you don't get traumatized.
The same goes for underwater damage. The damage that occurs when you are underwater. So it's damage that shows you can't breathe underwater. However, it seems that you can reduce or nullify the damage with swimming skills, magic, equipment and items.
There are six major skill categories.
Basic Skills
Skills that add a correction to an action.
For example: bare hands, swimming, etc.
Martial Arts Skills.
A skill that allows you to use martial arts.
The skill level increases with the normal use of the weapon.
Examples: one-handed sword, staff, etc.
Production Skills.
A skill that allows you to use a production skill.
Simply using a skill increases the skill level.
Examples: gathering, logging, mining, blacksmithing, etc.
Magic Skills.
A skill that allows you to use magic.
Simply using a skill increases your skill level.
Examples: fire magic, wind magic, etc.
Limited Skills.
A skill to be learned in a limited number of jobs and other areas.
Your skill level will increase as you use the skill.
Examples: Summoning Magic, Alchemy, Ninjutsu, Fighting Spirit, etc.
Special Skills.
Skills that do not belong to the above categories that are released after meeting special conditions.
Simply using a skill increases the skill level.
Apparently there are some of these skills that are used automatically and manually. I thought it wouldn't be good for all of them to be auto, but I guess it's no good. Is the lack of examples for special skills a spoiler?
And it seems that you can use skill points to acquire skills. There are 25 pts at first, and you can increase them by leveling up and completing quests. If you don't spend them, there's a chance you won't be able to get the skills you want.
Furthermore, it seems that you can learn any skill that has been released. It seems that this allows even wizards to fight with swords, but it's not always easy due to their status.
Next up is the explanation of the martial arts. These are so-called special moves that are unleashed with a weapon. It is said that each skill classified as a martial skill has its own martial skill. However, it is said that similar weapons may be used with the same martial arts skill.
The advantage of martial arts is that the time required to unleash a technique is small. It is said that it does not consume magic power. As for time, it is said that the larger the technique, the longer it takes. It would be unbearable if he suddenly shot a special move.
The downside is that it's said to be a somewhat fixed move. Of course, ...... it would be weird if someone who knows nothing about it could use a master's technique. The rest of the time they have to shout out the name of the martial art. It might be embarrassing for some people.
Next is the magic skill I'm interested in. This has a chanting time. Weak magic is short, strong magic is long. In addition, it seems to be a specification that cannot move while chanting, and cancel when attacked.
While powerful, it seems to be a skill with many skittishness. The first six types of magic are wind, fire, earth, water, light and dark. In addition, it seems that the staff weapon will have no attributes.
It is said that the monsters also have attributes, and each has its own weaknesses. The details are as follows.
Wind is strong against water.