Chapter -2 Armors and Weapons (1/2)
Weapons Overall:
1) Weapon Types:
*Ranged Weapons: Rocket Launcher, Pistols, Revolvers, Machine Pistols, Assault Rifles, Sniper Rifles, Granade Launchers, Shotgun and Bows*
- Physical Projectile Weapons: It is a type of projectile accelerator consisting of one or more coils used as electromagnets in the configuration of a linear motor that accelerate a ferromagnetic or conducting projectile to high velocity. They use physical and expendable bullets, rockets or granades.
- Energy Weapon: They use the energy stored inside the PIPS of the host (Unit of Energy, UE). They use energy bullets. They can be highly augmentated.
- Melee Weapons: They are close combat weapons. They are separated into various groups (Daggers, Knifes, Shortsword, Gauntlet, Broadsword, Spear, Axe, Halberd, Hammers)
2)Weapon Tiers:
- Tier 1: Weaponry capable of piercing Steel metal plate without problem. They can penetrate Tier 1 and damage Tier 2 Armors. However, they almost useless against Armor any higher than Tier 2. These weapons are mostly made of Steel metal.
- Tier 2: Weaponry capable of piercing Tungsten metal plate without problem. They can penetrate Tier 1, 2 and damage Tier 3 Armors. However, they almost useless against Armor any higher than Tier 3. These weapons are mostly made of Tungsten metal.
- Tier 3: Weaponry capable of piercing Titanium metal plate without problem. They can penetrate Tier 1, 2, 3 and damage Tier 4 Armors. However, they almost useless against Armor any higher than Tier 4. These weapons are mostly made of Titanium metal.
- Tier 4: Weaponry capable of piercing Durasteel metal plate without problem. They can penetrate Tier 1, 2, 3, 4 and damage Tier 5 Armors. However, they almost useless against Armor any higher than Tier 5. These weapons are mostly made of Durasteel metal.
- Tier 5: Weaponry capable of piercing Ferozium, Aegisalt and Violium metal plate without problem. They can penetrate Tier 1, 2, 3, 4, 5 and damage Tier 6 Armors. These weapons are mostly made of Ferozium, Aegisalt and Violium metal.
- Tier 6: Weaponry capable of piercing Solarium metal plate without problem. They can penetrate Tier 1, 2, 3, 4, 5 and Tier 6 Armors. These weapons are mostly made of Solarium metal.
3) Weapon Upgrades:
- Piercing Mod: It increase the piercing power ofPhysical Projectile and Energy weapons.
- Fire Rate Mod: It increase the fire rate of Physical Projectile and Energy weapons without increasing, in energy weapons, the Energy Cost.
- Energy Cost Reducer Mod: It decrease the energy cost per shot of energy weapons.
- Durability Mod: It increase the durability of both Energy and Physical Projectile weapons.
- Recoil Reducer Mod: It decrease the recoil ofPhysical Projectile and Energy Weapons.
- Sharpness Mod: It increase the sharpness of melee weapons
- Weight Increase Mod: It increase the weight of Melee, Energy and Physical Projectile Weapons.
- Weight Decrease Mod: It decrease the weight of Melee, Energy and Physical Projectile Weapons.
- Augmentation Enabler Mod: It makes it possible to put Augmentation into the Energy, Physical Projectile and Melee Weapon.
4) Weapon Augmentations:
- Fire: It shoot fire projectiles.
- Frost: It shoot freezing projectiles.
- Electricity: It shoot electrified projectiles.
- Explosion: It shoot explosive projectiles.
- Corrosion: It shoot corrosive projectiles.
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Armors Overall:
1) Armor Tiers:
- Tier 0: Clothing without any type of protection.
- Tier 1: Armors made primarily of Steel. They can offer protection against Tier 1 Weapons and a reasonably protection against Tier 2 Weapons.
- Tier 2: Armors made primarily of Tungsten. They can offer protection against Tier 1, 2 Weapons and a reasonably protection against Tier 3 Weapons.
- Tier 3: Armors made primarily of Titanium. They can offer protection against Tier 1, 2, 3 Weapons and a reasonably protection against Tier 4 Weapons.