Chapter -4 Races (2/2)

Avian:

The Avian are one of the six races entrusted with an Ancient Artifact.

A birdlike race of humanoids hailing from the planet Avos, their stone structures, simple clothing, deeply-religious nature and rather simplistic battle tactics (primarily consisting of ”overwhelm the enemy with thousands of disposable soldiers”) make them seem primitive at first glance. But the Avian are very intelligent, and anyone brave or foolish enough to venture into an Avian temple or tomb will find examples of advanced -and deadly- technology, powered by Avolite crystals. These enigmatic power sources are mined solely by the Stargazer priests on their homeworld, and power everything from simple lights to spaceships capable of interstellar travel.

Avian culture is centered around the worship of Kluex, the ”Winged God of the Aether”. According to their religion, the Avian once existed outside the mortal plane alongside their god, but grew jealous of the mortals' pleasures. The Avians crossed into the material world, an act punished by stripping them of their ethereal wings, dooming them to be forever flightless. An Avian can only be reunited with Kluex by shedding their mortal body while keeping the truest of faith in their hearts. Ceremonies to achieve this state of pure being include ritualistic sacrifices of captured enemies, and an elaborate procession that culminates in the most devout, chosen by the priests, climbing a tall tower and taking a leap of faith, their spirit breaking free of their mortal prison and flying into the Aether, as their now-discarded body plummets to the ground below.

This bloody theology does not sit well with all Avians however, and a growing number have rejected the words of the Stargazers and the divinity of Kluex. Calling themselves ”Grounded”, they have taken to the stars and formed their own colonies. Some have crafted terrestrial flying ships and make their lives in piracy, and many others have joined multi-racial organizations like the Terrene Protectorate.

Based cuture and technology: Ancient Egypt

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Glitch:

The Glitch are one of the six races entrusted with an Ancient Artifact.

Despite being incredibly advanced robots, Glitch society is quite literally medieval. Built by an unknown race eons ago to simulate organic life and society, something went wrong and the Glitch got caught in an unending loop where they would not advance past the ”stone castles and agrarian villages” stage. Just how long the Glitch have been locked in this state is unknown; empires have risen and fallen, and the citizenry just keeps trundling on at their assigned tasks year after year, content in their work, and letting the universe pass them by.

The Glitch themselves look like something constructed in the dark ages, their simplistic exteriors belying the stunningly enhanced programming that keeps them running. Glitch knights are not constructed any hardier than a mere automato farmer, so warriors don bulky steel armor and carry old-fashioned melee weapons, and sometimes simple bows. They have to eat to draw power, using the released methane from digestion as fuel rather than the actual foodstuffs themselves. Even their ”medicine” is meant to simulate organic cures and healing, despite them not physically needing the processes to work this way. As their ”faces” are not built to convey expression, Glitch preface their speech with a single-word statement of emotion or intent to make sure their meaning is clear. ”Cordial. Happy to meet you!” ”Enraged. I'll chop your head off!”

Glitch do die and do procreate, though the latter is decidedly not the same process as it is with biological life-forms. The ”parents” choose parts for their ”offspring”, then enter a trace-like state where the two assemble the new Glitch silently and with a speed and skill not shown in everyday Glitch activities. This process takes several building sessions over the course of weeks, and is performed in private.

Not all Glitch stay within their programming, however. It is not common, but sometimes a Glitch will break free of their coding ”blind spots”, and become truly self-aware. These individuals are pitied yet shunned, as this self-determination is considered a flaw, detrimental to the smooth operation of the Glitch way of life. These ”Outcasts” still retain many of the same psychological quirks of their race despite this awareness, but their sudden yearning to be more than what they were leads them to travel the stars and find their own purpose.

Though most Glitch stay in their villages and castles, a few Glitch splinter groups have formed and spread across the cosmos. The Rainbow Rogues don brilliantly-colored and sparkly capes and cowls, bringing blinding justice wherever they travel. Less virtuous are the battle-hungry All-Seeing Knights, who at least have a code of honor and will fight for those who offer them shelter... unlike the similarly-themed All-Seeing Crusaders, who patrol ruins in Eyepatches across the galaxy and attack anyone within sight.

Based culture and technology: Medieval Europe.

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Novakid:

The Novakid are a race of interstellar gas-bag people who are constantly on the move, mining asteroids and harvesting nebulae in order to distill and imbibe it (”moonshine” if mixed with regolith; ”sunshine” if without). They are a scattered and uncoordinated people, having developed the technology for moving through space before developing the technology for long distance communication.

The Novakid have no known history, since none of them were interested in keeping any sort of record. In addition, their being so spread out makes it difficult to even guess what system they may have come from, making independent investigation impossible even for the curious. Thanks for nothing.

Speculation is that they came from either a gas giant or an exploding star.

Though they have a high intuition and aptitude for learning, they are extremely lacking in patience and attention span to the point of making them terrible students and teachers. As a result, only a small fraction of each generation's knowledge is passed on to the next - the rest of it constantly being re-discovered or re-invented. The Novakid as a race have reached a technological equilibrium centered around steel and combustion. Any ”space-age” technology introduced to them would be forgotten within 3-4 generations, and a ”stone-age” community of Novakid can be expected to catch up to the rest of the population within 10 generations.

The most important part of a Novakid is the brand - the dense metal symbol situated in the middle of their face. The brand is responsible for metabolizing fuels and producing a magnetic field/membrane that defines the shape of the body, keeping the precious plasmas from dispersing. Breaking the ”skin” results in plasma venting / bleed-out, which if left untended leads to fuel depletion and inevitably death.

The least important part of a Novakid is the corona - the hair-like emissions that emanate from the head. This serves no function other than to be pretty and impress other Novakid. It can be styled by running a low electric current through the Novakid's brand.

A new Novakid is born when its parents mix their plasma together in a high temperature, high pressure condition and enough elements fuse into denser materials that form a new brand. The new brand then claims the plasma mixture as its own and a protokid (which hardly resembles a mature Novakid) is born.

Based culture and technology: Wild West USA.

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Ancient:

They are a very old race of unknown appearance. They've left behind many ruins such as the Ark and challenge rooms.

The ancients have their own language, written in runes. These runes have been found on the Ancient Plaques, Monolith Gates and other ancient structures.

They also seem to have sophisticated technology. Their gateways allow travel to pocket dimensions, and their mysterious light sources do not have a known power source.

The most mysterious of these structures is the Ark, found beside the outpost.

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Penguins:

They are generally regarded as troublemakers of dubious moral standing, selling their services as mercenaries, mechanics, and merchants on the black market.