110 Untitled (2/2)
He had no choice in this matter. He had received a high salary from the Magic Tower.
It was a simple principle—you work for the money received.
However, thanks to the recent update of the game, the chances of triggering Quests had increased. During this period, he had triggered a few small Quests such as getting experience after resolving a certain problem.
Thanks to the completion of these Quests, Roland was now only one step away from Level 5. His experience bar was just a sliver short.
Then, he locked himself in the magic lab and instructed Vivian not to have anyone disturb him.
Then, he spent more than five hours in the magic lab and finally finished the Spell Puppet's first derivative spell: Enhanced Spell Puppet.
Roland had considered many ways of carrying out the enhancement, but all of them had their cons. Finally, he decided to try a synthetic enhancement. The first enhancement was of course not very effective, but what about the second and third enhancement?
Of course, before that, he had to solve the problem of the lack of ”space” in the spell models.
The moment he summoned the Enhanced Spell Puppet, he immediately received a notification from the system.
”You gained proficiency in Spell Puppet magic. EXP +140.”
”You have leveled up to Level 5.”
”Please choose your Class's Mastery skills.”
Then, a section of Class skills appeared on the system's menu in a list.
Roland breathed a sigh of relief. He was finally Level 5. It wasn't easy. After reaching Level 5, the experience needed for leveling up would be greatly increased. From this level, even Warriors would experience a slowdown in leveling speed.
Roland looked at the system menu and read the names of the Mastery list.
Evoking Specialization, Divination Specialization, and Summoning Specialization. He scrolled down and at the end of the list, he found the specialization he wanted.
Spatial Specialization.
This world was very large and inconceivably large. As a result, the ability to travel was extremely important.
The players on the discussion forums were already complaining. They often received missions to transport goods to other cities, and even Quests to go overseas. Now, they weren't even proficient in the language of Horlais, let alone overseas.
They felt like crying just from needing to walk to another city.
Compared to the convenience of modern society which had an efficient transportation system, this world's better roads were dirt roads. Many areas were rugged mountain roads. There was no need to mention the distance. Most of the time when they traversed the mountain roads, they would encounter ferocious or magical beasts that ate humans.
If one was lucky, one would be able to get a huge pile of meat to eat for a few days.
If one was unlucky, one could return to the city for free and lose a portion of their experience.
Sometimes, they would even encounter bandits. It was a thrilling adventure.
Hence, unlike most other games, the ability to travel long distances in this real game world was rather important.
That was unless one wished to stay in a fixed area for the rest of their lives and never leave.
This was Roland's greatest reason for choosing a Spatial Specialization.
He wished to travel in the future. Since the world was so huge, why not travel it?
Whether it was a moving mount or flying magic, it was definitely not as easy as snapping a finger to teleport to another city.
And it was freaking cool.