18 Go Away if You Dont Want to Play (1/2)
The official announcement was released at noon. It was elaborate and written in a friendly tone, but it could be summarized into one short sentence: go away if you don't want to play, and we will give you a full refund for your virtual cabin.
Considering that secondhand virtual cabins were already twenty thousand bucks more expensive than the originals on the market, only an idiot would've asked for a refund. The game producers' announcement indicated their confidence and pride.
They had every reason to be proud after having developed such a game, or at least Roland thought so. He could tell that the game was based on Dungeons \u0026 Dragons. He did not know much about the rules of Dungeons \u0026 Dragons, but he was aware that Mages truly had to learn spells on their own under such rules.
The game producers had only represented the rule in their game.
Besides, according to the setting, Mages were supposed to be a rare class.
Roland estimated that the game producers were using such a strategy to limit the number of Mages and push them to become Warlocks, Priests, or other melee classes.
If that was the case, the game producers had indeed put a lot of thought into it. After all, Mages were a powerful class in all fantasy games. That was why they were called Master Mages.
If there were too many players of an OP class, the balance of the game would definitely be affected.
Significantly increasing the difficulty of the class was not a bad way to limit its population. After all, most players agreed that the more difficult a class was and the more resources it required, the more powerful it would be in the future.
But of course, after the game producers gave such a reply, there would certainly be a storm of criticism on the Internet. Their competitors would certainly take advantage of the chance to smear the game. A lot of haters would emerge in every topic that involved this game. The whole Internet would be a mess.
After all, World of Falan, as the first immersive game worldwide, had been under the spotlight on the Internet since it was launched.
The sales of the first batch of virtual cabins did not go well at the beginning. After all, Penguin Corporation was notorious for its history of counterfeits. People did not believe that it had developed an immersive game.
Could such a company achieve something that even the leading game companies failed to?
With such thoughts, many people mocked Penguin Corporation on the Internet, at home and abroad. The first five hundred thousand virtual cabins were gradually sold over a period of half a year.
Roland did not believe that Penguin Corporation had truly developed an immersive game. However, the MMORPGs he had played since childhood were all made by Penguin Corporation.
Nobody expected that the game was as immersive as it claimed to be.
As the first immersive game worldwide, it was at the cutting edge of this era. However unsatisfied the players were, they wouldn't give up the chance to play it. The players who thought that Mage was too difficult a class might complain and refrain from playing the game for a few days, but it was hardly unlikely that they would return or sell the virtual cabins.
Otherwise, the price of secondhand virtual cabins wouldn't have increased by twenty thousand bucks.
Roland turned off the forum and played a few games that he liked in the past, only to discover that he couldn't enjoy them… He worked out on the treadmill for half an hour and biked on the street. He somehow felt that enjoying the scenery on the street was more fun than playing regular games in his room.
Late at night, when he was about to enter the game, it suddenly occurred to him that he hadn't enjoyed regular video games for days. Could this immersive game cure computer addiction?