Chapter 37: Wrap Up (2/2)
Hunter of Renown
Battlefield Healer
Kal'Thel
Philanderer
Hero
Dungeon Savior (NEW)
Undinekath (NEW)
--------------
Skills
--------------
Primary Skills:
Communication Magic (Rank 2)
Intermediate Healing Magic (Rank 1) (TIER UP)
Inspect (Rank 4) (RANK UP)
Initiate Almiran Military Swordsmanship (Rank 5) (RANK UP)
Intermediate Water Magic (Rank 1) (TIER UP)
Intermediate Fire Magic (Rank 2) (RANK UP)
Basic Air Magic (Rank 1)
Blood Collector (Rank 1)
--------------
Secondary Skills:
Lifestyle Magic (Rank 0)
Advanced Lovemaking (Rank 3)
Athletics (Rank 1) (TIER UP)
Intermediate Evasion (Rank 1) (TIER UP)
Basic Dagger Fighting (Rank 2)
Basic Spear Fighting (Rank 4) (RANK UP)
Intermediate Sword Fighting (Rank 1) (TIER UP)
Intermediate Elemental Magic (Rank 2) (RANK UP)
Basic Riding (Rank 3)
Basic Haggling (Rank 1) (NEW)
Basic Musical Performance (Wind Instrument) (Rank 2) (NEW)
--------------
Passive Skills:
Basic Fear Resistance (Rank 5) (RANK UP)
Basic Physiological Resistance (Rank 4) (RANK UP)
Basic Poison Resistance (Rank 3)
Basic Heat Resistance (Rank 3) (RANK UP)
Minor Mana Enhancement (Rank 5)
Minor Mana Regeneration Enhancement (Rank 3) (RANK UP)
Moderate Endurance Enhancement (Rank 1)
Minor Agility Enhancement (Rank 5) (RANK UP)
Minor Strength Enhancement (Rank 5) (RANK UP)
Limit Break (Rank 1)
--------------
Inherent Skills:
Traveler's Luck
Fate-Touched
(BC) Vampiric Regeneration, Lesser
--------------
- Dungeon Challenger -
You have challenged the dangers of a dungeon floor beyond your capacities. Despite this, you have emerged victorious. Minor increase to Endurance while inside a dungeon. Minor increase to the acquisition and improvement of skills inside a dungeon.
- Undinekath -
You achieved a true connection with the Elemental Source of Water. Whether achieved at a moment of breakthrough or by channeling a pure elemental force, you are now forever marked by this connection. You are favored both by water itself, and water elementals of all kinds. Moderate increase to the effectiveness of Water Elemental Magic and charisma when interacting with water elementals. Allows air breathing creatures to breath underwater.
- Intermediate Healing Magic (Tier 3, Rank 1) -
An intermediate form of True Healing Magic. By channeling pure mana into the bodies of the injured, practitioners of Intermediate Healing Magic can stimulate and supplement natural healing processes, allowing recipients to recover from virtually all forms of injury. Higher skill ranks allow for the healing of more severe injuries and lowers the overall mana cost of healing.
Rank 1 Effects: Cleansing Wave
- Cleansing Wave -
Practitioners of Intermediate Healing Magic can alter the life mana they use to heal injuries, allowing them to remove foreign entities and substances from their patients. Recipients are cleansed of all non-magical disease and poison.
- Intermediate Water Magic (Tier 2, Rank 1) -
One of the most basic forms of Elemental Magic. Water magic allows the user to create and manipulate water. It is characterized by flexibility in both offense and defense, but lacks the overt power of other types of magic. Higher skill levels increase the mana efficiency and power of the magic produced.
Rank 1 Effects: Adaptive Control
- Adaptive Control -
Water is fluid both in form and spirit. By utilizing this flexibility of purpose, Intermediate Water Mages learn to exercise their will over more than just water, gaining the ability to control almost all liquids to some extent. Substances that are more heavily associated with other elements are more difficult to control.
- Athletics (Tier 2, Rank 1) -
It is through constant training and practice that true athletes are born. Minor increase to Strength, Agility, and Endurance for the purpose of performing any demanding physical task.
- Intermediate Evasion (Tier 2, Rank 1) -
The art of not getting hit. Moderate increase to Agility when seeking to evade blows and potential hazards. Agility gain determined by skill rank.
- Intermediate Sword Fighting (Tier 2, Rank 1) -
A more advanced skill of the Sword Fighting tree. Provides users with fundamental understanding of using swords and other, similar weapons in combat. Minor system correction to the usage of swords in combat.