118 Unparalled Power (1/2)
The tunnel that the god and the dragon met in had never seen any sort of light before. No natural light or magical light had ever illuminated it. Yet the god didn't care about that. Unknowingly acting as a god of light, one of many things he had influence over, he illuminated the strange pathway freely with his ”Unfettered Divinity” power.
The silvery illumination that sprung into being around the god and the dragon's head was beautiful. It was also incredibly powerful and forced the dragon to immediately accept the truth that Althos was a god. It was a simple, undeniable power that overwhelmed mortals with ease.
The dragon silently and swiftly came to terms with the powerful knowledge that seeped into its brain courtesy of the god. It wasn't a scholar but that didn't mean it was dumb. And it sensed the profound power that radiated out of the mighty god who stood before it.
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I looked at the dragon and stared silently for a few moments. I needed to get into the ”proud” state of mind I had shown the other dragons if I wanted this exchanged to be as productive as possible. I took a deep breathe and then began to speak to the beast.
”Ygaynth, I am power incarnate.” I began, speaking as arrogantly as I could. I channeled the divine pride that infused me into my voice.
”I am a god of life, death, time, and even dragons. Nothing can escape my influence.” I told the beast in front, working to bolster the image it had of me in its mind. As I did that I thought of the significant powers afforded to me by the domain of dragons.
The system chose this moment to hit me with another notification. A brand new, special alert, which among other things detailed a brand new domain that I hadn't previously seen or heard of before. That said, I didn't hate what I saw.
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[Draconic domain details:
Dragons are the greatest and most powerful types of mortal lifeforms. Their strength is so vast that they and their kin, creatures like half-dragons, devolved dragonkin, kobolds, and other draconic creatures, merit their own domain and not a subdomain like almost every other mortal lifeform possesses.
Dragons are the embodiment of mortal emotions, virtues, and sins. They can personify greed, sloth, happiness, patience, and other emotions. They are incredibly long-lived, capable of living until they are several thousand years old before old age inevitably takes them, and their strength only grows as they age.
In the ancient past, the gods of dragonkind were a varied bunch. Good gods of dragonkind embodied justice, benevolent leadership, peace, and cooperation. Evil gods of dragonkind embodied greed, lust, wrath, and conflagrations. The gods of dragonkind were immensely powerful dragons, creatures capable of singlehandedly combatting the populations of entire planets on their own.
As a lesser god of dragonkind, you possess powers over lesser dragonkin, such as kobolds and devolved dragonkin. You also possess the power to influence dragons but to gain true power over them as a god of their kind you must gain greater influence over the domain.
To gain more power over the draconic domain you must build up cults of draconic worshipers. These cults can be made up of dragons, or they can be made up of the lesser relatives of dragons.
Draconic domain passive powers:
Knowledge: This synergistic power takes from the domain of knowledge and gifts you with an understanding of dragons and their kin. This knowledge is simplistic, for now, but possessing knowledge about dragons is a valuable and rare gift in a world like Torus.
This knowledge is both significant and generalized. It applies to dragons and their lesser relatives as a whole, and isn't about specific members of any particular species. As an example of this, you now know that black dragons are earth dragons, powerful creatures with various powers over stone, soil, and the land itself.
Aura of draconic superiority: You exude an aura of power that renders lesser dragonkin subservient to you.
This aura turns lesser dragonkin, creatures that include beings as intelligent as kobolds, who are true humanoids and every bit as industrious as humans and dwarves, into your worshipers. It doesn't snatch away their freewill but all but the smartest or most willful kobolds who learn about you begin to worship you as a god of dragons, greed, and something else you may decide later.
Dragon breath: This is a redundant power. It grants you the elemental breath weapons that dragons possess, which your powers over elements already granted you.
Dragon physiology: This is a synergistic power that takes from the domains of life and biology as well as the dragon domain. With it, you can give your worshippers parts of a dragon's body if you wish through your transformational and mutagenic powers.
At will, you can now grant your worshipers' weak elemental breath weapons, dragon claws, dragon wings, and the incredibly hard scales of a dragon.
Draconic domain active powers:
Lesser dragonkind manipulation: You can induce emotions in any number of lesser dragonkin. These emotions are currently limited to simple ones, like desire, rage, happiness, or sorrow. This can be done up to five times per half an hour.
Amplification: Once per day you can target a dragon and amplify whatever they are feeling. You cannot change what they are feeling, only amplify it.
Draconic domain blessing and curse details:
By blessing a non-dragon with this domain you amplify the effects of their attacks against dragons and their relatives, as well as how successful they are in regards to non-violently engaging with dragons. The curse has the opposite effect.]
[Special dual alert:
In your decision to indiscriminately heal the inhabitants of the world you did a number of things that no mundane god had ever done before. One of the things you did that no mundane god had ever done before was healing living abominations. One of the other things you did was convert a considerable number of said abominations into your worshipers.
Abominations are horrifying, alien lifeforms that are or in some cases are descended from beings native to other realities. These creatures were warped by interuniversal travel, and transformed into hateful, misanthropic monsters who could usually only tolerate other members of their own kind.
Abominations were hated by the majority of the ancient, and mundane gods. The ancient and mundane gods formed the majority of gods native to this particular universe. The mundane gods ordered their servants to wipe out the abominations, and the resulting conflict has gone on between the two groups for so long that it transcended even the death of the old gods.
Abominations were only accepted by the great old ones or the outer gods, two particular families of gods who defied their kin and possessed distinct, horrifying, and reality-warping powers. Abominations served these strange, alien gods eagerly, grateful for both the power that such gods granted their servants and the acceptance of the churches of the great old ones and the outer gods.
You already had a few abominations as your worshipers, but they were undead: the gugs you have reanimated. Now you are worshipped by living abominations, and that has an influence on you. Namely, it has granted you power over the eldritch domain.
Eldritch domain details:
The eldritch domain is the domain that governs abominations, madness, eldritch energies, and other reality-warping things. This domain is the eerie domain which empowered the great old ones and the outer gods to the extent that they, a relatively small fraction of gods, could stand against the combined forces of the other gods.
The eldritch domain is primarily a power-giving and transformative domain, though it does offer influence over lifeforms. It currently seeks to leave the multiverse an illogical, sinister, and terrifying place.
This domain is a mysterious one. It is a relatively young domain that doesn't associate much with its fellow domains, and its goals are only known because it was highly influenced by the bizarre gods who once possessed power over it. Some extraplanars are susceptible to the powers of this domain, especially demons whose affiliations with both chaos and evil make them occasional allies of abominations.
To gain greater influence over this domain use its eerie powers to create and organize cults of abominations. Please note that in doing so you'll begin to become more like the great old ones and the outer gods.
Eldritch domain passive powers: