73 Quest Completion And New Servants (1/2)

I passed a good portion of the day within my tower. During that time I did a number of things. For the most part, I focused on my overall objective of selecting noble families throughout Aronms and either blessing them or inflicting harmful diseases upon them. It was an amusing way to pass the time.

Other less notable tasks that I took it upon myself to do were transport the ogresses back to their lair, bestow flight upon a few myrmekes ants, casually connect with and befriend three wolves, bless numerous bears throughout the forest above me, and devote myself to evolving more ants. It turned out that my ability to mentally multitask made me able to pass time this way rather efficiently.

I unlocked the first tier of influence over the Canis and Ursidae subdomains without any difficulty as whenever I interacted with wolves I made sure to bless them repeatedly and I discovered that bears evolved when they gained sufficient wisdom and strength.

I helped a single bear become a dire-bear, the natural and animalistic evolution all bears have access too. These actions greatly endeared me to the animals I mentally interacted with, and they quickly became my friends and followers.

When the notification came that alerted me to the new abilities I had gained I wished for a summarized version of the lengthy notification I'd normally otherwise receive. The system opted to oblige my impatience.

[Dual subdomain summarized notification:

The Canis and Ursidae subdomains are two subdomains that grant those who influence them power over potent predatory animals: bears and wolves. Bears and wolves are among the most dangerous, large predatory animals that can be found in several biomes.

By gaining influence over these subdomains gods gained loyal, dangerous, and feared servants. Many humanoids and non-humanoids alike recognize and fear the power of bears and wolves and wise gods of nature made effective usage of these subdomains to influence societies in a number of ways.

Many kinds of animals possess two different evolutionary paths. As you gain more influence over a grander number of animal subdomains you'll gain greater abilities to alter and influence animals and you'll come to see these paths yourself. One of the two makes the animals greater versions of themselves. The other path transforms animals into humanoids with animalistic traits.

You've gained enough influence over enough animal subdomains and the first tier of influence over the disease domain so you now have a potent new ability: the power to inflict therianthropy upon humanoids. You possess therianthropy as a power, but when you inflict it on others its a disease that either curses them to shapeshift into animals or grants them the power to shapeshift into animals, depending on your mood.

To gain greater influence over these subdomains gain more servants and worshipers who are wolves or bears, and build cults of humanoids and other creatures who worship you as the king of these animals.

Dual subdomain passive powers:

Therianthropy: If you will it when you strike or touch a humanoid they can either become diseased and suffer from uncontrolled shapeshifting or they can be blessed and gain the power to shapeshift. If you infect them with these conditions then you can cause their alignments to shift when they shapeshift, as well as decide when they are forced to shapeshift, but if you bless them with shapeshifting then their alignments when transformed match their alignments elsewhere.

Currently, you can cause humanoids to gain the forms of wolves, bears, and myrmekes ants along with hybrid forms that fuse their humanoid features with those of the animals you've chosen for them to transform into. As you gain influence over other animal subdomains you'll be able to cause them to transform into more things.

Antherion: This ability is the inverse of therianthropy. With it, you can allow animals to shapeshift into humanoids. Both this power and therianthropy are synergistic abilities that are bestowed upon you by your influence over chaos and diseases mixing with your influence over the animal subdomains.

You can bestow this condition upon ants, wolves, and bears.

Mastery: Unevolved and undomesticated bears and wolves recognize you as their master the moment they gain awareness of you. They immediately begin to worship and obey you.

With this power, you can also cause them to become friendly towards other creatures, or hostile towards them.

Domesticated or even magically charmed bears and wolves, even unevolved ones, are rendered friendly towards you and won't take any hostile actions against you unless you attack first. This includes if they are ordered to attack you. They'll ignore the order, unless of course, you attack them first.

Evolved bears and wolves sense that you are a superior member of their species, even if the form they find you in isn't one of theirs. They would be confused, but also probably wouldn't strike first.

Evolution knowledge: As you gain influence over a number of animal subdomains you'll gain abilities that apply to all of the animal subdomains you have influence over. This is one such ability. You gain an instinctual knowledge of what conditions need to be fulfilled in order for animals to evolve and your knowledge of what you can cause creatures to evolve into is greatly expanded.

This knowledge is only gained relative to animals under the subdomains you have influence over. So you now know what causes Hymenopterans to evolve, as well as evolutionary conditions for bears and wolves. Animals you cause to evolve are basically awakened, but they don't gain the ability to speak the languages of humanoids automatically. Unless you opt to push them down the humanoid evolutionary path.

Blessed aura: The dual auric abilities you gain from these subdomains grant your allies increased strength, more sensitive senses, and higher speed whenever combat initiates.

Dual subdomain active powers:

Feeding frenzy: This power allows you to force unevolved bears and wolves to enter into a state of dire hunger that makes them attack any targets you select. This is a fierce power that causes already dangerous hunters to become even more dangerous. It can be used twice per twelve-hour period.

Bestial devolution: This active power is an amplified curse. By using it you can forcibly devolve creatures, causing humanoids to become ordinary bears, wolves, or ants, or causing evolved ants, bears, and wolves, to revert to their devolved states. You decide if the effect is permanent or not upon use though you can always undo it.

This power is useable twice per three-day-period.

Dual subdomain blessing and curse details:

Both subdomains grant the same blessing: more animalistic power and bears and wolves are made friendlier towards them. The subdomains curses are basically the opposite of that: they weaken their victims and make the animals more hostile towards them.]

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I was quite amused by my new abilities, and I appreciated their ability to earn me new servants. Shortly after I gained them I made contact with one bear and one wolf, and felt their worship surge into me.

The pleasurable sensations of gaining new worshipers compelled me to do something unusual: transform the creatures into true servants of mine.