70 First Demonstration (1/2)

[Details about the domain of darkness:

The domain of darkness is a strange and oftentimes cruel domain that relishes the expansion of metaphorical and literal darkness. It is an enormously powerful domain that has power over darkness in every sense of the word.

Darkness is not just the absence of light. Metaphorically darkness is associated with deception, stealth, the night, mysteries, evil, ignorance, and fear. The domain of darkness grants you powers related to all of those things.

Darkness as far as powers go also grants you greater powers over some creatures who can't stand the touch of the sun on their skin and it also empowers your enchantment and deception abilities... Or rather it will empower those things when you gain them.

To gain further influence over the domain of darkness you must create cults devoted to the powers of darkness and to the spreading of darkness. Doing so is far easier underground than it is above-ground.

The darkness domain is both boosting a handful of the powers it grants you, and also providing you with a few tips on how to effectively use these powers. Because it knows you're afraid of it.

Darkness domain passive powers:

Darkness manipulation: You gain the ability to manipulate darkness.

This is power allows you to do a number of fun things, including covering an area in impenetrable darkness, obscure living creatures, travel through things like shadows, and other darkened areas or even generate structures and weapons from darkness.

The darkness domain is also empowering this ability, as a way to incentivize you to use darkness abilities. This is a way to get you to confront your fear because the darkness domain is cognizant of your fear of it and it itself fears that that may prevent you from using it.

If something is shrouded in darkness and in the range of your 'Tremorsense' ability you can reach out and touch it. That is especially important for a handful of your abilities that rely on touch, such as magical abilities and your necromantic powers. Curiously, this would also make your physical attacks unavoidable underground and allow you to speedily master martial classes.

Blindness inducement: This synergistic power allows you to forcibly cause people to go blind. This power is so powerful that even those who see magically are not immune to it. It is a synergistic power stemming from the intersection of the domain of the mind and the domain of darkness.

Detection manipulation: This power allows you or anything you select to become undetectable by mortals. For now, things you select can still be detected by extraplanar beings and the undead, but you can increase this power's potency over time. This is a deception related power.

Shadow mastery: You gain the power to manipulate and animate your shadow and the shadows of others. This greatly increases the power of your shadow guardian, allowing it to instantly attack anyone shrouded in darkness who attacks you. You can also turn an enemy's shadow on them if you wish, giving you an ally that the enemy can't escape.

This power is perhaps the most abstract of all of your powers to date. 'Shadow mastery' allows for a number of things, including the animation of shadows, but also for you to transform shadows into portals, storage spaces, and places for you to exert your power through. It also refers not just to a present shadow, but the concept of shadows altogether.

You can command shadows while they are shrouded in darkness or in places where a human wouldn't be able to see them. This makes this a stealthy power if you want it to be.

If someone's shadow is stolen from them, even temporarily, they are more susceptible to heat and fire damage for as long as they've been shadowless and for up to an hour after they recover their shadow.

An important aspect of this power is that it allows you to use your own shadow in a number of ways. You can bless your shadow, increasing its stats, but your shadow can also work as a portal through which you can bring enemies to yourself, warp to them, or create a prison in which you can toss your foes.

This power also grants you total dominion over the following creatures: shadows, wraiths, praereptor demons, and shadowsavants, a type of lesser extraplanar that hails from the dimension of darkness. To become the lord of the dimension of darkness it is necessary to become an overgod of both the darkness domain and the subdomain of necromancy.

This power allows you to manipulate the bodies of shadowy creatures. That means that you can grant them physical forms, or otherwise modify their appearance as you wish.

By using it you can also extinguish shadowy lifeforms, or forcibly infuse someone with darkness, which would siphon away some of their ability to resist your commands while granting them incorporeality and a handful of darkness related abilities, as well as ageless bodies.

Aura of cowardice: This auric ability only affects neutral creatures and activates right as individuals are about to become hostile towards you. Creatures have to work to muster the courage to attack you. They can, but it's a challenge.

Hazy aura: This auric ability affects your enemies and makes it hard to pin down your exact location. If an enemy attacks a shadow of yours they feel nauseated for a moment.

Umbral servants: This synergistic power ties together the domains of light and darkness and allows you to bless darkness touched creatures like vampires. Your blessing can render them immune to the harmful effects of the sun, entirely wiping away the single greatest weakness faced by vampires.

Darkness domain active powers:

Miasmic mystery: You can shroud an area in life-stealing darkness. Every second an enemy is trapped in this area, which can be as large as a small building, their lifeforce is stolen from them and given to you.

If an enemy dies in this area, their corpses rise as vampires under your control, and their shadows arise as independent servants of yours. This power is useable twice per every three and a half-day period.

Hostile darkness: This power is a targeted one that causes a living creature to suffer incredible pain every second they are surrounded by darkness. This pain cannot kill, but it is an effective punishment or form of torture. This pain also isn't actually physically harmful, the pain is psychological. 'Hostile darkness' is useable twice per twelve hours.

Darkness domain blessing and curse details:

Blessing someone with this domain grants them the ability to hide in darkness once a day and allows them to see through both darkness and lies more effectively.

Cursing someone with it causes them to be afraid of the dark, hampers their ability to the see in the dark, and makes them more susceptible to deliberate deception.]

I began to audibly chuckle when I finished reading through the notification. I made eye contact with Lilith and asked her a simple question.

”Would you like a demonstration of my impossible power? Because I'm more than equipped to give you one.” I told her, smiling proudly and monstrously at the arrogant half-demon. She haughtily looked at me, a smug smirk tugging on her lips.

”Oh you can prove that you're a god? If all you want to do is summon a horde of ants, by all means go ahead. But that won't impress me.” She told me, speaking in a way that made it clear that she had already made up her mind with regards to my powers.

I laughed and began to ready a proper demonstration for her.

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I spent a moment in silence. My mind was racing as I considered how to demonstrate that I was a god to the egotistical dark elf seated not far from me.

I had a number of considerable powers at my disposal, many of which would have been suitable for me to abuse at this moment. More than anything else what paralyzed me wasn't some sort of doubt in myself but instead the act of choosing which powers would be the most impactful.