32 Two Subdomains And A Domain (1/2)
I followed the alert's advice and began to slow my breathing. Behind me, I heard the sounds of assorted footfalls. They came from my companions who came up to me and huddled around me protectively. I chuckled and pushed them away, using just enough force to get them to realize I was fine.
”I'm... alright.” I muttered to them, speaking slowly but still speaking. They looked at me, their body language suggesting they were concerned, aside from my first creation, the zombie deer which was mindless and hung behind me. It was still following my original directive which was for it to follow me.
I slowly got to my feet. As I did so I felt both my mini-map and my not-so-mini-map extending outward, unstoppably. It was an exciting, invigorating sensation. Not only were my powers growing, but my knowledge of the world around me was growing as well.
My radar-like power was extending around and below me. Perhaps the most exciting development of the day, an already incredibly significant day at that, was that I gained incredible awareness of the world beneath my feet.
Until a few moments ago my tremorsense only extended a few dozen meters underground. But as I was getting to my feet, I realized that the unlocking of some of my earth subdomain powers brought with it a significant expansion of my awareness of the world beneath me.
My mind was gaining an awareness of what was basically an entire world beneath my feet, and this world not only existed beneath the forest, it extended all the way to underneath Comillas, which was now also within my tremorsense range.
I began to study my expanding map and as I did so I received the longest and most exciting notification I have received to date. As it appeared I began to walk again, heading closer to both the ogresses I was to make my playthings and to the satyr corpse I wanted to reanimate.
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[Alert: The system has unlocked access to a pair of subdomains and to a domain that was innately influenceable by you but you were kept from influencing due to the tutorial. Each of these subdomains and the domain are all significant so this lengthy notification will try to summarize what you need to know as effectively as possible.
Details about the earth subdomain:
The earth subdomain is one of the four elemental subdomains, alongside fire, liquid, and air. It is a subdomain of the domain of nature, and it governs things like soil, rocks, stone, metal, and sand. All four of these elemental subdomains are incredibly powerful, even at their lowest tiers.
The first tier of influence over the subdomain grants gods the ability to masterfully manipulate the ground at their feet, particularly soil and stone. To gain further influence over this subdomain one must work to earn the worship of creatures who dwell underground, who are made of earth themselves, and work to build things out of earth as well as use earth creatively.
Sapient creatures who dwell underground include assorted types of reptilefolk, elementals, dark-elves, dwarves, and cavepeople. Communities of these entities are all reasonable settings for the worship of an earthen god to spring up and such gods are usually able to gain a reverential or fearful congregation of followers without all that much effort.
Earth subdomain passive powers:
Earth control: This is a dynamic power that makes you geokinetic. With but a thought you can control the earth under your feet and around you.
You can move the earth with but a thought, harden or soften it, change its weight, cause minor earthquakes or avalanches, create and remotely control statues, or even gift someone earthen armor. This power's potency is reliant on you and your creativity, as it can be used defensively, offensively, creatively, or destructively.
Perhaps the most important aspect of this power is that it doesn't have a range limit. Skillful and safe usage of this power is easily done using tremorsense. Oh, and your tremorsense is expanding and upgrading. It'll do that again when you are freed from the confines of the tutorial.
Its new range is roughly 15,000 square kilometers, which is bigger than the dimensions of the island you are on. That said, it'll take hours for it to reach that range, this is to give your mind time to adjust to its new power and range without backlash. Keep in mind that if you become an overgod of the earth subdomain your tremorsense power would give you the ability to detect surface and subterranean life on entire planets in realtime.
Petrification mastery: Petrification refers to magical or natural processes that turn organic creatures, even corporeal undead, into stone and effectively deprive them of freedom. You can now do that with a strike, a kiss, or even a baleful gaze. But you can also do more than just petrify something.
You can command your stone creations, or the stone creations of other things like medusas, basilisks, or cockatrices, to attack, defend, or even do other things like self-destruct, which will kill the petrified individual. If you didn't petrify the statues you're commanding, you can even command them to attack their petrifier.
You can also now cure creatures of petrification, even ones that have been magically petrified, which would otherwise be beyond your healing powers.
Earth subdomain active power:
Stone and soil generation: You can generate stone and soil that you can manipulate. You can generate up to 50 kilograms of stone and soil before your power needs to be recharged for half an hour.
Create earth spirit: This power creates a weak earth-spirit that worships and serves you. This is a genuine, living earth spirit that is obedient to you and possesses lesser versions of your earth powers. This is an intelligent, truly living creature that does not dissipate. It can evolve and grow in power over time. You can utilize this power once a week.
Spirits are immensely helpful to gods, and the spirit domain is one of the greater domains. If you become an overgod of the spirit domain, you can create spirits powerful enough to be comparable to your power right now. Among other things you can command spirits to serve your more powerful followers as loyal familiars, use them as cult leaders, or anything else you may need them for.
There are similar versions of this power for the other elemental subdomains and for a few domains and subdomains.
Earth subdomain blessing and curse details:
Bestowing an earth subdomain blessing upon someone will improve their ability to craft items of stone and metal, increase their strength while both of their feet on solid earth, and improve their stamina as well.
Inflicting a curse upon someone centered around an earth subdomain will lessen the quality of their earthen and metallic craftsmanship, and also make the ground beneath them both less stable and also fragmented, causing them to suffer from constant distractions while their feet are on the ground as they get poked and prodded by the earth at their feet.
Details about the corruption subdomain:
This domain is effectively one of the children of the domain of evil. It is a malicious, destructive subdomain that encourages non-deities to indulge in their base desires. It is the subdomain that controls sin and temptation. Each tier of it is immensely powerful and grants numerous powers to those who gain influence over it.
This subdomain has seven tiers of influence. Upon gaining each tier of influence a deity selects one of seven vices, a particularly powerful, gateway sin, and gains immense power over that particular sin. The exceptions to this rule are the deities who are born neutral or evil, who come into being possessing a vice already. In your case, you have innate power over the sin of lust.
At each tier of influence over the subdomain, you gain new powers related to the newest sin you've added to your inventory of sins and corruption overall, and the powers granted to you over other sins also improve in potency and usability.
Creatures who succumb to corruption fall under your influence as thoroughly as those who eat your food. Their minds are opened to your might and as they view you as a provider of pleasures, sexual or otherwise and revere you.
To gain increased influence over the corruption domain you have to corrupt creatures and eventually build corrupt cults.
Special note about gateway sins:
The following sins are known as the ”vices”, the potent gateway sins; lust, gluttony, sloth, wrath, pride, envy, greed. These are among the most potent sins because they lead to other sins. No one would say that lust is worse than murder, another sin, but lust can lead someone to commit murder. That's why the vices are known, in some circles as the gateway sins.
Special note about the sin of lust:
Lust is often conceptualized as a sin that revolves around immense physical desire, specifically the desire to engage in sex. This is definitely part of lust, but lust as a sin revolves around immense and uncontrolled desire altogether, not just a desire for sex or sexual acts.
If someone has an immense desire for a sword, they are experiencing as much lust as someone who wishes to fuck another person with all of their heart.
Corruption subdomain passive powers:
Heart of corruption: This passive power allows you to detect a creature's personal vice, the gateway sin that most resonates with someone's soul. Usage of the powers related to the personal vice of a target makes a creature far easier to thoroughly corrupt.
Corruption infusion: This power allows you to infuse corrupt energy into food. If creatures eat corrupted food they are not physically harmed, but they become less resistant to temptations.
Lustful aura: This is an aura that affects anyone attracted to males independent of their species and makes them either less hostile or more friendly towards you. You can also use it to invade the minds of those in range and discover what they desire, not just sensually but also in general.
Any neutral creatures affected by this aura view are easier to persuade to become your friends and find any propositions made by you difficult to resist. Any hostile creatures who are affected by the aura are easier to calm down and persuade to cease fighting. Becoming a greater god and gaining greater influence over the subdomain increase the range of your aura and its potency.
Velvet voice: This power makes your voice, even your mental one, a luxurious and sensual weapon and a useful tool in your arsenal. Creatures who hear your voice, be it physically, mentally, or even in their dreams, feel it on their skin and it lingers in their minds. Weak-willed creatures, and unintelligent creatures, can become charmed or even dominated by the sound of your voice.
Addiction and fetish infliction and curing: You can cause someone to become addicted to something. Addictions are psychological compulsions that if ignored cause people to experience withdrawal. Some examples of this include: you can make someone addicted to a certain behavior, to a certain sensation, food, drug, and other things. You can also cure someone of an addiction.
You can cause someone to have a particular fetish. Fetishes are a form of sexual desire in which gratification is linked to a certain fashion, behavior, part of the body, etc. As an example, you can cause someone to have a fetish for a specific species, a specific hair color, or a sexual dynamic. You can also cure someone of such a thing.