63 Chapter 63: Beta Phase Over (1/2)
The golem has now lost its human shape and instead grew 4 arms had 2 legs which have 2 wheels on each.
It is holding a newly designed Gun which shoots out metal scraps that were molded into the shape of balls.
What I have here is a human-sized Transformer.
I made about a couple hundred of these Golems. I didn't have enough metal scraps in the subway to make it so that the golems were to be 100 percent Metal so I made the golems out of a mix of metal and the floor.
After making speed optimized golems and having them equipped with guns I thought of a new Idea.
Can't I just make a golem that is solely focused on escape? These golems wouldn't be practical in any way if they were to be made outside of the Dungeon due to them needing Mana Cores. But inside of the dungeon, I can make as many of these golems as I want without requiring a Core. Meaning the cost is 0 for each golem I can make.
If I was to create a golem that can just focus on escaping then they could bait all the Zombies in it's surrounding towards a trap. Doing this will not only be able to save me materials but also be more efficient in clearing out Zombies.
I created a mini golem which had 2 wheels and attached a phone between the 2 wheels.
I set the golem to go near a group of Zombies and turn on the speakers. After doing so I had it start to rush towards a pitfall.
Soon a horde of zombies chased after it and fell into the pitfall along with the mini golem.
I next collected the golem back up, but the phone had cracked...
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This won't work, I need a different bait.
I grab the phone off the golem and in place put a piece of cloth soaked with blood.
This should also be able to attract them.
But this time only a minor amount of Zombies chased after the Golem.
Hm...
The first time around the Zombies got interested in the sound, and sound travels far luring a lot of Zombies. This time however the zombies were attracted by the blood, the scent, however, will only last so long. The moment they can't smell it the zombies will stop chasing. Meaning unless there is a way to amplify the smell the blood gives to the whole group of Zombies they won't chase after the Golem in huge groups.
This is turning into a bit of a pain.
I then look at the floor of the subway and got a new Idea.
Why must I make small golems to attract zombies in the surroundings with blood and noise?
What if I just make a walkway golem.
If I was able to make a pitfall and a walkway that moved towards the pitfall then all the Zombies on the pitfall will slowly be thrown into the pitfall.
With that, I spent some DP to make a couple of pitfall floors and redesigned the floor so that it would start moving towards the pitfall trap.
But then there was a problem.
I need to attract the Zombies onto the Moving floors to have the floors move the zombies towards the pitfall trap. Meaning I need to attract the zombies onto these fast walkways now instead of attracting them into the pitfall.
I'm back on square 1...
”FUCK!”
I think about it and then some more and can't seem to figure out a way to just move the zombies into the pitfall traps.
Wait a minute...
”How can I be such an idiot.”
I immediately got to work designing a new golem.
The golem had steel tracks this time instead of wheels. I also added to it a Blade. Not a knife or saber blade but a Dozer blade.