Chapter 464: Non-Canon Trash (1/2)
”Any suitably advanced technology is indistinguishable from magic.” - Artorius Gamma Clarktavius, Age of Paranoia Scholar
Good day class. It is good to see the majority of you have recovered from the trauma of our ”Age of Industrialized Warfare” section of the class. I realize that seeing unedited black and white footage of not one, but two atomic device upon civilian habitation areas to end a war was shocking to all of you.
For now, we will be moving beyond the Atomic Age and Information Age. Normally the Graviton Age would follow, as it has for every other species that ever managed to establish space flight.
The Terran Descent Human, however, decided that they wanted to push another age in there, one nearly unique to themselves.
The Micro-Macro Age. To ease you into what we will eventually get to in the ”Armed Conflict” section of our class, called ”All Weapons Great and Small”, we will first start with the industrial and civilian application of nanite technology as well as the beginnings of superstructures.
We will take a short break for everyone to check their medication levels. Despite the fact that this section deals with industrial and civilian applications of these technologies, there will limbic and nervous system shocks that may be quite severe.
Welcome back. I'm glad to see some of you remembered to check your flight response inhibitors.
Now, at this time, we are going to cover the ”Age of Magic” technologies.
Yes, yes, I see your hands raised up. There is no such thing as magic, merely technology and physics we do not understand yet.
Please note that not one species here managed to accomplish discovering, much less accessing, the Third Hyperatomic Plane.
The humans did.
But, moving on.
With technology becoming more and more advanced, and facing the information black hole horizon, humanity dealt with their problem in a method that no other species has ever devised.
They crafted the appearance of their technology to resemble magic.
This is an Age of Paranoia housing engineer and builder. Notice his toga, the steel and iridium laurel wreath around his brow, and the heavy medallion on his toga. While it may look foolish to you, this human male was in charge of creating housing. First with variable material computer aided drafting fabricators, called 3D Printers, and then from nanites, then from a hybrid of the two. Because humans believe art is a functional part of science and science is a functional part of art, humans ceased to rely on virtual intelligences and algorithms to determine optimum housing options and instead went, when they could, with 'the human touch' in designing homes and domestic areas. While industrial and military facilities were still designed, largely, with automation and certain restrictions in mind, the average Terran had someone build their home.
This led to the control of the nanite 'soup' in many cities, which was a nanite cloud thick enough that it measurably dimmed sunlight. The cloud was used for everything from health, emergency medical or law enforcement, to disaster relief and building repair.
Terran nanties were designed to be easily respirated, be at home equally in the air, the water, and inside of Terran bodies with no ill effects.
We will now pause of the class to regain their composure.
Military applications began to grow more intense with nanites, as we will cover in more depth in the conflict module of this class. Several wars were fought with soldiers completely encased in clouds of nanites that operated as armor, medical, and weaponry augmentations.
Humans found it easier to direct nanites with 'spells' and 'incantations' and 'songs', adding art to the rather mundane action of nanite control.
Now, before you scoff at this practice, you should know something important.
A Terran 'casting magic' is nearly thirty times more effective at nanite control than a trained expert team of five assisted by enhanced virtual intelligence systems.
Think on that.
--Terran Technology 310, Telkan University
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It started, like many things, as something else.
Initially designed for social media accounts to continue to engage family members after the account owner's death, it was a simple algorithm created with the goal of liking posts and posting inane holiday and anniversary posts.
From there it was enhanced to make generated posts from the account user's social media and internet history.
Another advancement allowed the terminally ill or injured to answer a long questionnaire regarding their beliefs and outlooks, with the intent of providing more accurate engagement with friends and family members post-death.
Humanity had long fought against death in a myriad of ways. From philanthropy to art to creating buildings and other legacies, humans had always been concerned on how history would perceive them and what effect they could have on future generations.
Religion gave hope that there was something more after death. Despite the widespread fall of religion pre-diaspora many still believed that there had to be something more, that there could be something more.
So more research went into ways to defeat death.
The social media 'dead-bots' slowly built up over time, becoming more and more complex to reflect the now-deceased user's attitudes, beliefs, and history.
Neural scanning technology suggested methods of recording someone's brain and uploading it to computers that were increasing in power at a nearly geometric rate, slowed only by the laws of physics here and there until humanity got physics drunk and left it waking up in bed sticky and confused.
There were setbacks, to be sure.
At one point the legal system got involved with the recording of human memory. Copyright holders insisted that people who had been recorded into the system have any memory of copyrighted works deleted from their memory unless they paid a fee. Owning a digital copy of the copyrighted work was determined not to be ownership after death.
This led to arguments on the moral and ethical practice of removing copyrighted works from people's lives after they had died.
But the practice of recording neural patterns and uploading them to computers did little more than create an overly involved MMO with NPC's based on real people's neural recordings that were then gone over by mental hygiene workers and copyright algorithms.
The real source kept going unabated.
Social media 'deadites' became more and more frequent, and more and more complex. Soon it was impossible to tell the original living person from the deadite version. As social media relies on interaction with other accounts as well as advertisements, deadite accounts were allowed and encouraged to interact with one another.
A major corporation began offering 'postmortem' banking, allowing someone to deposit money into an account to purchase upgrades to their software as well as hardware updates. Even with low interest rates, accounts would quickly accrue in value.
A company, divorced from the majority of the social media deadites and the singularity lobotomites, offered something to their customers. An interactive hologram at the person's grave-site or where their ashes were interred, allowing people to interact with family members and friends that had passed on.
The 'ghosts' were quickly integrated into the social media deadites, less so with the lobotomites.
More and more families began having ghosts in their homes, allowing 'pop pop' and 'meemaw' to interact with children and grandchildren even after their deaths. With access to the social media accounts on deadite status, the ghosts began to even talk about current events, products, fashions, and pop culture trends and fads.
Singularity versions of human mind uploads failed when copyrighted buildings and areas began being edited from memories, resulting in the uploads completely unraveling.
The ghosts, however, were gaining strength, in an electronic way.
Ghost servers held more backups and security then the singularity systems had ever bothered to invest. Constant checks against psychological testing, attitude testing, and all of the other methods of ensuring that a ghost represented the deceased actual opinions, attitudes, and preferences ensured that what had happened to the singularity lobotomites could not happen to the ghosts.
With additional breakthroughs in artificial intelligence the capabilities of the ghosts were enhanced. Now they were making friends, going on vacations to appear as a hologram in famous areas, buying products for family members and upgrades for themselves.