Chapter 18-466: Shrinking Shroudzone (1/2)

The Power of Ten RE Druin 56390K 2022-07-25

Shvaughn and Legion winked in right next to one another, dove right down into that mass, and began a true Firewall Sweep in the opposite direction from me. They parted with the long rods of a Permanent Wall of Fire grasped in one hand each. Suddenly the two of them were hugging two stone walls two hundred yards apart on parallel courses, and everything below a Congregant between them was dying... and if they shot them, the Congregants died too.

Commander Haru’Ara and the Angelos winked in and pulled apart, separated another set of extended rods carrying a Wall of Fire, and proceeded to do the same thing, chasing after and passing me by in a wave of extinction that took care of the thickly-packed chaff and let me deal with the incorps and Congregants.

Azaia and the Morningsuns zipped in behind Shvaughn and Legion, towed behind the Old Steed on Disks as Morningfire blasted in all directions with enthusiasm. Firecasters and Warlocks zipped in on Disk-trains behind their own fliers and streaked after them, killing the surviving intelligent undead and incorps mercilessly as the toughest undead staggered from the incredible burns delivered by that Wall of Fire.

More and more of the flying troops zipped ahead of the retreating undead, aiming to take out incorps and Congregants along the massive swathe before they could heal up, or turned around and put up Walls of Fire of their own for all those undead to run on through, forming massive burning lines of death to the Deadzone the undead were compelled to cross. Those on the other side were going to exploit them and kill them all as they passed through and were set on undead-hungry fire.

The nega-Lances, Bolts, and Bursts of negative Elemental attacks were starting to fly, but none of them bothered us. We all had Death Wards or the equivalent, and copious resistance to Elemental attacks, so they were sending spit balls at us. Trying to hit us with gunfire or spells didn’t work, because by the time they could see us to aim, they only had seconds before an inferno swept over them... or no time at all, if I was ranging ahead.

Things got even worse when I started adding Called Lightning to the mix.

Called Lightning actually had multiple forms. The long duration, very high damage, once per ten-minutes Thunderbolt version was optimal for long, drawn-out battles like this, but there were lesser versions that didn’t last as long, or shoot quite so many bolts, and weren’t as powerful, but they could go off every six seconds instead of six HUNDRED seconds. Given how spread out my opponents were, I often couldn’t reach them with arcing Shard volleys, as they were simply too far apart after their minions were blown apart by the Wall of Fire from the two angels passing by for a Chain to reach them.

However, I could easily hit any of those survivors with a cracking bolt of lightning coming down from the stars seething overhead, moon-white bolts of purity with all the Kickers that could pop anything within a thousand feet of me, giving me coverage area three walls wide to pick on stuff.

Yeah, the spells only lasted 90 minutes max, and topped out at 20 bolts maximum, which generally meant I was recasting them constantly, but they allowed me to blow away wounded targets, up to twenty at a time, while my Twinned and Repeating main volley of Shards still did for the massed incorporeals and any linked clusters.

I didn’t need to Pyroclasm behind them anymore, either. Happily, the area one wall east was all jam-packed with thousands of undead flooding forwards and back, so I shifted over that way.

Arcane Fusion at VIII: Cast one spell at VII, one spell at IV. Alternating RepeatingWidened Pyroclasms with Repeating Twinned Lightning Clouds, offset with Dimension Door to move me 1000 feet in the direction I was going. Fastcast Shards was on follow-up clearing off anything still moving with Chained Twinned extinction, also kicking up to Repeat with Residual Metamagic, and I actually began to catch up to the two Angels in the other row, even as I was spraying death in all directions around me.

Massive dome of Fire clearing off a lot of chaff. If I spent ki for +7d6 of choral bell Might of Thunder Kickers on each of them, the undead didn’t seem to mind, what with their moans and shrieks drowned out by a harmonic chorus of explosions as they vivified. More Lightning Clouds were cast, and twenty Thunderbolts came down, also with the extra bells ringing, helping wipe the survivors who managed to get in between my Shardchains.

Shift forward 1000 feet so the edges of the Pyroclasms just overlapped, and do it again.

Towering domes of Fire walked towards the horizon at two miles a minute, while Chains of Shards blasted in every direction and wiped survivors away as constant jetsilver Thunderbolts descended from above to blow a score of others apart.

Karmic harvest, the wheel of karmic retribution was turning.

The funnest thing about all this? We were outside its Shroud, so even if the Shroudlord wanted to implement a Greyfield, it couldn’t do so!

Thousands of undead were dying every second, and there was nothing it could do about it, except actually pray for the dawn to come, and for them to be saved by the Sun coming in to wipe them away and beyond our reach...

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Briggs watched the bloated areas of O’s in orange up through blues getting wiped of anything below green, and then the sweeping train of X’s following up to pick off the wounded green and blue X’s blinking there, all ready to be fat targets.

Yeah, it was pretty murderously effective. The Casters were all piling north and south now, as phase two of the killing was starting.

Namely, erecting miles and miles of Walls of Fire, setting them up, forcing the undead to run through them all night, and killing them all. As the forces inside the Deadzone watched and stewed just a wall or two away, death was coming at a hundred mph with overpowered undead-killing Walls of Fire along the very, very packed edge of the Deadzone... an area that was only going to get even more packed when it got past the edge of the Dragon’s Teeth battle line harvesting forty miles worth of undead platoons for themselves.

The Curse of the Sun was letting them exploit the command radius weakness of the Shroud, the Opening of the Sky had forced millions of undead outside the control zone, and they could do nothing but flee to get back inside it.

The result was absolute carnage and a harvest of dead Ukrainians, Germans, and Russians like nothing any of the soldiers fighting here had expected. If it wasn’t risk-free, it was definitely much, much safer than playing hide-and-seek with undead kill teams in the Deadzone, that was for damn sure!

The only real threat was clusters of incorps bypassing the Melees, but that was what all those Casters and Warlocks were for, and the Guns. Lots and lots of Guns, throwing Wrathfire’d black and white bursts up into the sky and popping insubstantial enslaved spirits like balloons as they did.