Chapter 8-234: Archmage? Seriously? (1/2)

The Power of Ten RE Druin 49990K 2022-07-24

I waited for the massive amount of vivus in the air to get swirled away, and noted that I’d lost my Crafting time for the day as Renewal was coming up. Still, Naming Karma was applied, Einz and Clavus weren’t going to be left behind.

Master Fred reported that the main entrance to the outside was jammed with undead, and he’d thoughtfully helped lever the main door further open so they could come inside quicker, trample over the burning remnants of the undead who came before them, and burn themselves to death inside as fast as possible against the vivic-laden wind, considerate chap that he was.

The Shroudlord had long-ago called them back to help trap me, so the undead were streaming here as fast as they could, obeying the Dead March Imperative to return to the control of their lord, and the size of the Shroud was dropping rapidly as they got some whiffs of fresh air and dropped into dust.

This Shroudlord hadn’t actually had truly huge numbers of undead, just large numbers of Congregants. As they died, its Shroud retreated with great speed, probably to the immense relief of all the Leng ghouls around... who I did not doubt were going to be racing the moonbeasts here to loot the place, getting a taste of vivus-infused air, and running away equally as swiftly.

Still, Renewal was coming...

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DING! DING! Ding! Ding! Dingle...

Why did that sound so smug? Taking all my choices again...

I fixed an eye on my Assay to see what it was so cocksure about.

Huh, Archmage/1, big surp...?

Archmage/1? The Hell, another new Advanced Class, and with such a pretentious name, no less...

My Matrix seemed to be thrumming in anticipation of something, too. I focused on it and read it.

+1 Theurgic Level to a Class using Arcane Magic. That was slapped down on Wizard, which bumped Elemental Theurgy’s bonus back to Blighter, and Arcane Archer’s bonus to Blighter was bounced over to Inquisitor/4 (8)... setting me up for full Wisdom Spell Slots next Level.

That was the dingling. Huh...

Class Ability:High Arcana:+1 Spell Power. Sacrifice one Valence V Spell Engram or Slot. Upgrades to +2 if the Slot is VII, and +3 if IX.

I blinked at that. +2 Caster Level for losing a V? And it upgraded? My Spells automatically upgraded, my V’s were basically VII’s for all purposes right now, it had improved again when my Faux Wizard hit 13 with Human/3...

Purchased Feat, Skill Focus (Spellcraft). Okay... must be required for the Class? Yeah, Assay confirmed...

I approved the sacrifice of VII from my Spell Pool, which poured into my Matrix to reinforce it yet further, adding +2 Spell Power to everything I Cast.

I hovered the Assay over the Archmage Class they’d presented me, and it unfolded before me.

Huh, different high Arcana... that mostly weren’t that impressive. Basically, they gave the abilities of Metamagic Feats for giving up Engram Slots, but with no modifiers. That would be pretty sweet, if you couldn’t just Weird the Feats down to no modifier to Valence or Casting Time anyways.

If you didn’t know how to do that, and you had Engrams to spare, I suppose it was an incredible bargain.

There was one other Arcana that caught my eye: gain Spell Potency, i.e., increase the save numbers of your Spells. It exactly matched that of the Spell Power Arcana...

But looking the rest over, the only other thing that looked even remotely enticing was swapping a V out to turn another Engram into a 2/day use Spell-like Ability, and maybe the Counterspelling Mastery turning spells back upon an opponent. As long as the Engram for the previous ability was a frequently used spell I wanted available every day, and it was higher than V, it was a good deal, essentially making a couple Valences out of nothing.

Meh. I was probably better off just using Innate Spell to burn an Engram for 3 uses/day of the spell instead. Innate Spell was a full five Tier Mastery, too, if expensive.

But I’d have to know what Engrams I’d want to swap out, and the higher they were, the better... meaning I’d want to wait as long as possible to do that, or be able to upgrade as my Valences upgraded, meaning I’d have to be able to Weird these Archmage abilities.

I found the notion pretty amusing, despite myself. From a mechanical standpoint, it was a way to turn bonus Engrams or Slots from high Stats into Meta-powers, instead of extra Engrams.

But still, it was smug because it had delivered me another helping of Spell Power. My total Caster Level modifiers were getting on the totally ridiculous side, up from the merely lethally absurd.

‘Archmage’, as a Thirteen? Even I knew you didn’t become an Archmage until you touched the Ninth Valence. Who the Hell thought that Class name up?

Whatever. Always stuff about magic out there we didn’t know, and the extra Spell Power and potential Counterspelling goodness could be useful.

The Ceremony and the Ritual were beating together nicely. There was some stirring in my Bloodline, but the Arcane Bloodline was already a slurried mutt, pure in its absolute mixture and acceptance of all energies to form Arcane energy. There were probably consequences for the Dark Phoenix Bloodline, if and when I woke it at Sorcerer Ten, but I'd find out then...

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The dome of stone I’d made receded back into the floor, revealing its one-legged, rather perturbed bony inhabitant, with its misshapen skull and little hot-purple points of light in the empty sockets there, staring at me in the charred wreck of its ceremonial robes and stuff.

It couldn’t even spend the Valences to fix its attire if it had wanted to.

It stared at me there, tossing an Orb up and down in my hand, which looked like a little ball of the Void filled with stars, seething with a lot of power.