Chapter 5-122: Changes are in Motion... (1/2)
Traveler had settled down for the night... or eight hours of more work, depending on how you looked at it.
It basically meant he didn’t have to stand by discreetly on overwatch, especially if she needed to go meeting with outsiders.
They hadn’t wanted to tell her that they’d intercepted at least three attempts to kill her for one reason or another, but they could hardly keep him out of the loop... and he had informed her without fail.
Her complete lack of surprise and fear was conveyed easily. “Only three? Ah, right, I’m still a Two. Keep up with the Karma harvests.”
She trusted him, so he decided to trust her and what she’d spoken about. Given how rapidly she was turning things upside down here at Heavenbound Hall, his trust was approaching extreme levels.
He was Heavenbound, and knew the power of a Heavenbound Pact. She still had the shadows of one, and the Angelos Himself had confirmed that she was worthy of one... if being able to use Sacred magic and the Words of Creation weren’t a damn big bell ringing out the truth for all and sundry.
Still, if you didn’t know where all this game-changing knowledge came from, you were going to look askew at her. Certainly, they couldn’t help but envy her ability to earn massive sums of money in not much time at all. Indeed, that was a truly ludicrous amount of money flowing into her grasp every day... and the rate she was spending it at was equally as impressive...
And she was multiplying it yet further. The faint smile that never went further flickered across his face as he picked up his sixth Wand, and proceeded to charge it.
She knew how to use his Wrath better than any Warlock he had ever seen, and she had nothing but respect for his skill at something as simple as using it to flick up his text-words. It was so simple, but overlooked by so many people...
He never would have expected that the Wrath could be used to charge up Cure Light Wound Wands. It was such a simple idea and execution, but the intersection of Wrath and Divine Healing Magic was not a simple thing at all.
It had required time and investment by him, thousands of attempts to get the proper context and mental architecture reliably in place even after being shown precisely how to do it. Indeed, she had used his Wrath and done the task fifty times right in front of him, taking an empty Wand and charging it to full with his own Pact’s energy.
Using the Wrath as a Healing effect was specifically restricted to the Heavenbound, and some Faith and Healing Ranks to access the positive, non-lethal aspect of Heaven’s power to deliver the healing instead of the harm. Then it took lots of practice, an Artificer’s general understanding of magic and Using Magical Devices, and you had to have Wrath at II, at least, IV if you wanted to sub for Cure Moderate Wounds.
Oh, and the appropriate Mastery, of course. Warlocks were all about the Masteries...
But once you did... storing up healing magic was a matter of time, not spell Slots. Siegecraft couldn’t charge Wands, after all, so charging up Wands and Potions with Healing Magic was just a case of expending the Wrath properly, over and over and over...
Traveler had literally gathered together all the un-empowered Wands and Potions being made by the Casters, Artificers, and Alchemists of the Hall, set them on a table in front of him, and as the watching makers goggled, he had charged up all of them, one after another.
In an eight-hour shift, he’d done something like fifty goldweight worth of work, if they turned around and sold what he’d charged up. Multiple tests had proven they were exactly as viable as any normally made set of Craft; all the Casters had to do was come up with the initial items, and he could do the charging for them.
The demand for healing magic could never be met, so in one day he’d basically paid back the Hall for everything it had ever spent on him. It was a good feeling, and so every day he had at least a score of Potions and three new Wands to charge up.
Those Healing Traps of hers had upended a lot of concepts on mass Healing. Sure, they would only work on a person once a day... but an unlimited number of people, or animals! Just have the wounded cross the trap, and a huge load would be taken off any sort of triage healing in a combat crisis as the Cure Light Wounds went off...
She had actually made one, cut ten volunteers across the face, marched them across the white Disk, and the cuts had vanished. It was faster and cleaner than Reserve Healing at quickly getting rid of or stabilizing minor injuries.
He’d watched her pack it up and ship it off to Briggs in Baltimore, who’d been happy to hear it was coming. Apparently, that monster of an Ancient didn’t have some of the requisites to make one...
Then she’d recruited one of the Minstrels of Tiirith to help her make a Mercy’s Guitar, and turned the ability of musicians to help the wounded on its ear.
Listening to the music for up to an hour per day would restore up to the equivalent of a Cure Serious Wounds spell, or about 4 Health, or Soak if Health was full, every ten minutes. Again, better than Reserve Healing, which only fixed Health... and generally only devoted healer Clerics had access to.
Being able to heal a whole tent of wounded men at one time was pretty powerful all by itself, and anybody who could play an Instrument well could use a Mercy’s Instrument! So, it had again it moved the onus away from a particular person’s power to the Instrument and just having people on hand who could play it well. The better you could play, the stronger the healing effect... no requirement for the Heartsong, even!