Chapter 5-119: Progress in Other Areas... (1/2)

The Power of Ten RE Druin 60440K 2022-07-24

I hadn’t been idle in spending my gold, now that I couldn’t just get Naming Karma while being so busy here. But the gold was coming in, I made arrangements, and the gold was flowing out.

Naturally, all the Craft Coin makers were busy full time tripling the value of any incoming raw gold, but most of the Casters buying my spells were using Craft Coins of their own... or cut gemstones, which amounted to the same thing.

I was burning up fortunes to power up my Gear, and I really didn’t care. Millions came, millions went.

I finished up my Luck Protection on Einz, giving me +1 Luck bonus to Saves and AC. I was immune to the Luck effects of others, that didn’t mean I couldn’t warp it for my own usage... and since it didn’t stack with Insight bonuses and was easier to manage, I went with Luck instead of Insight. Sometimes Chaos is just easier than Law...

I had then promptly started on my Death Ward on my Ring. That was 28 days of Infusing, so there was now fifteen days done... but with the Artificer Levels had come the two Artisan Feats, so I was actually saving a lot of money and time over what this secondary effect of my Ring would have actually cost. I basically wasn’t paying the +50% cost of being a secondary effect because of those Artisan Feats, which was nice...

But once I had it, I didn’t need to be afraid of carrier Status effects from undead, like getting my soul sucked or vitality drained or Stat damage or paralyzed or just whatever. I just needed to be concerned about the damage from their attacks. Damage could be healed easily...

In approximately 21 days, the Angelos and Windgraf were going to be able to start making Death Ward Amulets. That was also going to be a game-changer... although the big one, Vivic, still seemed beyond them, and was going to have to wait until I reached Five.

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Clavus was working on its limit.

I was getting the foundation for Slot Vier put in, which would be Enmity to Evil. Unlike a Primos, I couldn’t use an Arsenal and swap among various useful magical options on my Stave, so I had to go with generic useful. Enmity vs Evil was +2/+2 against anything Evil intrinsically, which should provide the vast majority of my opponents... if not all of them. I was perfectly aware that plenty of Neutrals were perfectly willing to kill me for something as mundane as money or territory or whatnot.

The Jotun femur was a QL 35 Material, if not higher, but needed to be refined up. Someone very skilled had done the preliminary work to 28, but I definitely wanted it all the way up.

Marrowmeld was a Valence II spell, so I wouldn’t be able to Shape this appropriately until I got it. Greater Ki-Bound Vivic would have to do for now...

I hated being low Level, regardless of how deep I was. Patience, patience...

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I had invested a lot of skill points over these two and a half weeks.

Skills:

Intellect

Perception

6

Int (+6)

+26

(+3 all Class Skills)

12

Stealth

6

Dex (+4)

+16

Str +0

Halvyr/1

Meditation

6

Int

+23

Dex +4

6

Concentration

6

Int

+27

Con+3

Expert/2

Faith

6

Int

+15

Int+6

16

Spellcraft

6

Int (Lore)

+20

Wis+3

Wizard/1

Heal

6

Int (Profession)

+15

Cha+3

2

Martial Lore

6

Int (Lore)

+16(18)

Sorc/2

Arcane Lore

6

Int (Lore)

+18(20)

Languages

4

Natural Lore

5

Int (Lore)

+15 (17)

Human

Witch/2

Religious Lore

6

Int (Lore)

+16(18/22)

Elven

4

Planar Lore

1

Int (Lore)

+12(14)

Diabolic

Ur-Priest/2

Mythos Lore

1

Int (Lore)

+14(16)

Necrus

4

The Lore Below

1

Int (Lore)

+11 (13)

Aklo

Blighter/2

Lore: History

4

Int (Lore)

+16(18)

Demonic

8

Lore of Music

0

Int (Lore)

+7

Draconic

Magus/2

Alchemy

6

Int (Craft)

+15

Daemonic

4

Use Magical Device

0

Cha

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English (Bard)

Inquisitor/2

Athletics

6

Str or Dex

+9/13

Celestial (Bard)

12

Sense Motive

6

Int

+15

Minstrel/2

Diplomacy

6

Cha

+13

12

Intimidation

6

Cha

+13

Bard/2

Survival

0

Int

12

Woodcarving

2

Int (Craft)

+17

Artificer/2

Stonesculpt/Mason

0

Int (Craft)

12

Whitesmithing

6

Int (Craft)

+20

Alchemist/2

Boneshaper

6

Int (Craft)

+20