Chapter 39 (1/2)
Walter, a virtual prince in a game, had taught real people how to face desperate situations and life.
For the first time, families felt that playing games were not completely useless.
Some parents even took the initiative to tell their children Walter’s story.
They told their children what had just happened and encouraged them to find more relevant videos online to learn about this never-give-up spirit.
In times of peace, this spirit was very precious.
Many prescient parents have even foreseen that in the future, it will only be possible to really hone their children’s will in games.
With the abundance of material life, people’s spiritual life became more and more scarce.
Many people were immersed in illusory emotions and were unable to control themselves. They would even cry and make a fuss over the death of a pet or the withering of a plant.
Some would even go on a hunger strike or even commit suicide.
This kind of morbid emotional sustenance became more and more serious with the development of technology. It was a big problem in the eyes of many parents.
At this moment, another ray of dawn pierced through the fog and appeared before people’s eyes.
Although the holographic 5D game did not have real pain, when the sword slashed at the body, the overly realistic perspective would cause the brain to secrete a large amount of dopamine.
The heartbeat would accelerate, and the pupils would dilate.
Especially for people who were experiencing it for the first time, the stimulation was very great.
If they could simulate difficult situations in the virtual world, it would undoubtedly have an indispensable role in cultivating the tough character of children.
When more and more calls were made to Blizzard’s planning department, these engineers were also dumbfounded.
What was going on?
They just wanted to open up a fully human-like AI, how could it cause such a big social response?
At this moment, people from all walks of life were calling for Blizzard to come up with a plan and share their experiences.
Especially the use of the game to help players hone their temperament.
This was unprecedented and extremely risky.
Even at this moment, based on the analysis and deduction of the situation at that time, the probability of the human race failing the game far exceeded 90%.
Once the humans failed, the game would collapse.
What kind of trump card did the planning department have that they dared to place such a big bet?
Could it be because of that NPC named Walter?
Based on the analysis of the influence at that time, the improvisation and charisma displayed by this Walter were completely unlike what an NPC could do.
If it was not a game, it would be completely believable if it was a movie plot.
Moreover, it was the kind of movie that could win an Oscar.
Walter’s performance was too realistic.
Not only did he comfort the people when the gods retreated and when the Holy Warriors’ faith collapsed, but he also guided the players to ally with the Beastmen and Elves during the war.
During the final battle, the eight commandments that triggered the knights gave a buff with every step they took. The powerful aura could even affect everyone through the screen.
At that time, everyone present, including the Spider Goddess, Rose, had been affected by Walter.
As a result, Rose had started to cast curses in front of Walter.
However, she had not expected Walter to hide his strength and show his weakness.
He had actually taken the initiative to attack while only adding five buffs, catching rose by surprise.
If not for the fact that she did not expect Walter’s move, it would have been hard to say who would have won if Walter had waited until he was completely in a direct confrontation with Rose.
In fact, the probability of Rose winning was even higher.
After all, even the God of Light and the Supreme God had chosen to retreat. This was enough to show just how difficult Rose was to deal with.