Chapter 81 (2/2)

Lord of War Wooden cow cat 48340K 2022-07-24

[curse seal swordsman (third class): this class is inherited from Master Yoda. In essence, it still uses superb swordsmanship as its fighting skills, but if conditions permit, you don't mind using some small skills to win. Maybe the outside world doesn't call you very nice, and in the eyes of many sword saints who advocate the meaning of spiritual existence, you are also a crooked way, but you know very well that only living is the greatest victory.]

[inaugural reward - may magic be with you: there are many external ways to seek extreme development, but there are not many situations that can be suitable for yourself. You are very lucky to find a new road that is just suitable for you (allowing the use of magic); Victory of the perseverer: when outsiders laugh at you, you always silently adhere to the development of both professions. Maybe you are biased because of hobbies such as talents and interests, but finally you prove to the world that as long as you are willing to pay, you will definitely gain (strength + 5, strength limit + 7, endurance + 4, endurance limit + 7, agility + 6, agility limit + 10, intelligence + 6, Intelligence limit + 9, will limit + 4, will limit + 7)]

[inaugural punishment - magic is just a skill: the strength of the curse and seal swordsman does not lie in the ability of magic. What can really rely on is fencing, and magic is always just a skill for the curse and seal swordsman( Unable to master life and soul magic.)]

Sean glanced and found that the spell seal swordsman profession was indeed worthy of the high-end title of the hidden profession.

In general, for Level 3 occupations, the current attribute added when reaching level 10 is 15 and the limit attribute is 30. That is, when the occupation level is upgraded to level 10, the total of the five individual current attributes is only increased by 15 points, while the total of the growth limit is 30. However, the sum of [curse seal swordsman] hidden profession is 25 and 40 respectively. This growth limit is equivalent to a level 5 profession. No wonder the transfer of hidden profession can be compared with level 4 profession.

After slightly checking the professional characteristics, Sean opened the skills panel again, but at a glance, the whole person was stunned.

As expected, several new skills have been unlocked after the transfer, but these new skills are all transition skills, which are not particularly important. Sean learned these skills in the game just for the cooperation of tactical skills. But now, due to professional changes, the combat skills that can be produced have also undergone earth shaking changes. Naturally, there is no need to learn these skills.

In addition, there are no new skills to learn!

In addition to the ”basic knowledge of magic” I spent a little proficiency in Yoda's residence, I don't even have a skill about magicians!

This naturally made Sean feel a little silly. The ideal curse seal swordsman should not be like this! Didn't you say you could learn two applicable low-level magic skills from Yoda when you first took office? Magic skills! Who swallowed my magic skills!

Sean's hand suddenly touched the notebook that fell to the ground.

”Eh?” Sean's face became a little strange, ”isn't it...”

Soon, Sean thought that he had made another mistake in game empiricism. He immediately reached out to pick up the notebook from the ground, opened it and began to watch the contents of the notebook carefully.

With Sean's turning, all the contents recorded in his notebook began to float in Sean's mind one by one.

[the skill ”lightness skill” is detected. The learning conditions are 20 agility, 15 intelligence and 15 will. It consumes two proficiency points. Do you want to learn?]

[the skill ”twining inflammation” is detected. The learning conditions are agile 21, intelligence 15, will 15. It consumes two proficiency points. Do you want to learn?]

Lightness, in fact, is the quickness of wind magic. It is a magic that can increase speed, but this skill has been greatly improved in casting speed after improvement. However, the disadvantage is that this magic can only be cast on itself, and can not act on others like quickness - it can be said that many magic skills of spell seal swordsmen can only act on themselves.

The inflammation of entanglement seems to be very powerful, but it is actually an improvement of the fire magic burning hand. However, this improvement is very valuable for the mantra and seal swordsman, because this magic is not attached to the hand, but directly acts on the weapon, which can make its own damage with fire damage, and has special effects for many enemies.

However, like the lightness skill, they can only cast their own weapons. Moreover, due to the magic flame, there are relatively strict requirements for the material of weapons. Even high-quality weapons can not fully bear it. It can be said that except demonized weapons, any weapons are destroyed one by one.

These two skills are more practical skills that spell seal swordsmen can master at the beginning. It's another matter whether you want to learn the twining inflammation, but the lightness skill is the core tactical skill of the mantra seal swordsman. No matter how the combat style, rhythm and tactical skills of the mantra seal swordsman change, they are all based on the magic skill of lightness skill. Even it's no exaggeration to say that the mantra seal swordsman who has mastered the lightness skill or not is completely two professions!

Thinking of this and looking at the words recorded in the old notebook, Sean finally knew what Yoda gave him.

========Split line========

Fidgety, the concrete floor downstairs collapsed. I've been tossing around all day today. I'm going to be crazy by the noise!!! It's 6 o'clock now. Why don't they get off work!!