~: season finale (1/2)

A giant thunder flashed in the sky, and the protagonist died.

End of the book.

(How about this finale? Isn’t it simple?

Water is water, water is a hammer, some pits do not respond, some rewards are not exchanged and you have to ask, and foreshadowing is temporarily useless, you also have to ask.

Don’t think I have so much space for writing?

Concentrate on a few chapters to deal with and talk about water.

The rewards of the design and redemption should be echoed with the development and foreshadowing of the following text and the overall balance, okay?

If I don't deal with it, go directly to Odor Village to start the next plot, or simply deal with all the exchanges, then the exchange system will lack value and expectation.

Originally, I didn't intend to recruit the people, and many readers said why not exchange fighters.

Now you have also seen that the exchange system must be comprehensive, and there must be multiple, multiple systems to choose from.

Otherwise, this exchange will not be enough as a summary of the end of the entire challenge.

I am also puzzled. Sometimes I want to save space and put some content later. Unified processing is the most space-saving.

There are a lot of people urging me, why not finish writing on the spot and check all the props on the spot.

I had a fight, and suddenly stopped fighting, started to check the props?

I will focus on the space and write uniformly, and I have to talk about water, and writing prop settings and arrangements is 10,000 times more difficult than writing the plot!

When to give the protagonist what kind of things, how much the protagonist paid, and everything to be arranged.